Infinity Code

We have been professionally developing high quality assets for Unity since 2013. During this time, we have released 12 assets, 6 of which are relevant and continue to be developed to this day. Over the years, our assets have been used in thousands of projects around the world and are highly rated by users. We work with developers of the best Asset Store assets to integrate our assets and add new unique features for you.
At the same time, we are one of the most productive developers. Check out the news or Twitter. Every week we release at least one release, example or video.

Online Maps

Online Maps
Online Maps is a universal multi-platform mapping framework for your 2D and 3D applications and games.
Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry.
Supports a huge number of services for any mapping needs, and has integration with the best Asset Store assets.
The package contains the complete source code without dependencies, and if you want to add or change some feature, you can easily do it.
Don't have programming experience or don't know C# - Online Maps supports visual scripting using Bolt and Playmaker.
All the mapping features that you may need are in one asset.

Real World Terrain

Real World Terrain
Real World Terrain is a tool for automatically creating high-quality terrains, meshes, Gaia stamps and RAW files based on real-world data with global coverage.
Incredibly fast and easy to use, and allows you to create high-quality terrains in a couple of clicks.
In addition, Real World Terrain can create buildings, roads, trees, grass, and rivers based on Open Street Map data.
Real World Terrain is incredibly powerful and flexible. It has a powerful Editor API to automate the generation of terrains, and Runtime API positioning objects by coordinates, etc.
Real World Terrain has integration with the best assets of the Asset Store, which gives almost unlimited possibilities in the generation of terrains.

uContext

uContext

uContext is a toolkit that take your workflow in Unity Editor to a next level, simplifies working with content, adds new features to the editor, corrects and improves the editor’s built-in behaviors.

A huge number of new and unique features in one toolkit, at the price of a small utility.

Make your usual actions with lightning speed with uContext.

Other Assets

uPano
uPano (Unity Panoramic Framework) is a universal solution for displaying dynamic and static panoramas, and creating virtual tours. uPano is very easy to learn and use, and is great for people who do not have programming experience. Visual Tour Maker lets you create virtual tours in minutes. In most usage scenarios, you can make interactive panoramas without creating your own scripts. If you have some very specific purpose, uPano has a powerful and easy-to-use API that will allow you to implement any behavior.
Mesh To Terrain

Mesh to Terrain is a tool for easily and quickly converting a 3D terrain model created in 3ds Max, Terragen or any other editor to Unity Terrains.
Mesh to Terrain can convert textures to SplatPrototypes (Terrain Layers), generate terrain from several models and split the model into several terrains.

Terrain Quality Manager
Terrain Quality Manager is a tool for changing the resolution of Unity Terrain maps (Heightmap, Detailmap, Alphamap and Basemap) without losing data.
If you want to increase the quality of terrain, or optimize terrain for better performance, with this tool we can do it easily and quickly, with just a couple of clicks.

We take the development and support of our assets very seriously.
By purchasing our assets, you will receive one of the best support in Asset Store at all stages of development.
We guarantee a response to your request within 24 hours, but in most cases we will respond much faster.
Do you have a question, something is not working correctly, you have difficulties with implementing some feature - contact us and we will quickly help you to solve your problem.