Internet Data Framework

Internet Data Framework brings REST API setup and testing into the Unity Editor.

 

Define endpoints, headers, authentication, and environments in a Workspace instead of spreading them across project scripts. Preview and run requests in the editor, inspect responses, then use the same configuration at runtime.

 

Articles

 

Key Features

  • Visual API workspace
  • Dev, Stage, and Production environments
  • Reusable authentication profiles
  • Request preview and editor test calls
  • Response inspection and request history
  • Mock responses with custom status codes and delays
  • Per-endpoint caching and runtime cache invalidation
  • Retry and timeout policies with delay limits and jitter
  • OpenAPI / Swagger import
  • GET, POST, PUT, PATCH, DELETE, HEAD, and OPTIONS requests
  • Runtime API through Workspace and WorkspaceClient
  • Typed response deserialization
  • Optional facade and code generation
  • Custom serializer and transport support

 

OpenAPI and Workspace Import

Import an OpenAPI or Swagger document to create endpoints, schemas, and server settings without entering them by hand.

Workspaces can also be exported to IDF JSON for backup or sharing and imported into a new or existing Workspace.

 

Mocks and Testing

Use local mock responses when the backend is unavailable or still in development. Set the response body, status code, and delay to test loading states, errors, and unexpected data without temporary debug code.

 

Runtime Use

Call configured endpoints through Workspace and WorkspaceClient, or generate a facade with predefined operations. Environments and authentication settings stay in the Workspace, so switching servers does not require changes throughout your codebase.

 

Good Fit For

  • Games and apps that use REST APIs
  • Prototypes waiting on backend development
  • Live service and internal tools
  • Teams that want to configure and test requests inside Unity

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See also

Mesh To Terrain
Mesh to Terrain is a tool for easily and quickly converting a 3D terrain model created in 3ds Max, Terragen or any other editor to Unity Terrains.
Mesh to Terrain can convert textures to SplatPrototypes (Terrain Layers), generate terrain from several models and split the model into several terrains.