Incredibly fast and easy to use, and allows you to create high-quality terrains in a couple of clicks.
In addition, Real World Terrain can create buildings, roads, trees, grass, and rivers based on Open Street Map data.
Real World Terrain is incredibly powerful and flexible. It has a powerful Editor API to automate the generation of terrains, and Runtime API positioning objects by coordinates, etc.
Real World Terrain has integration with the best assets of the Asset Store, which gives almost unlimited possibilities in the generation of terrains.
Mesh to Terrain is a tool for easily and quickly converting a 3D terrain model created in 3ds Max, Terragen or any other editor to Unity Terrains.
Mesh to Terrain can convert textures to SplatPrototypes (Terrain Layers), generate terrain from several models and split the model into several terrains.
Features:
• Unlimited number of models and terrains to convert;
• Terrains are created in the same place where the meshes;
• Convert the textures of models to textures of terrain;
• Seamless result, when working with multiple terrains;
• Can generate holes;
• Manually adding models or automatic detection of all models in the layer;
• No need to manually add the components of physics;
• Integration (optional): Huge Texture, Relief Terrain Pack;
• Built-in update system.