Runtime Object Exporter

Turn runtime-generated GameObjects into assets you can keep, reuse, share, and edit.

 

Runtime Object Exporter captures a selected GameObject hierarchy together with its meshes, materials, and textures. It works in Edit Mode and Play Mode, making it ideal for procedural generation, in-game builders, runtime customization, and custom Editor tools.

 

Choose exactly which dependencies to include, then export them in the format that fits your workflow:

  • Unity Project Assets — save meshes, materials, and textures inside Assets, with optional clean prefab creation.
  • OBJ — export geometry, MTL materials, and PNG textures for broad compatibility.
  • GLB — create a single portable file with embedded geometry, materials, and textures.
  • FBX — export through the Unity FBX Exporter package when it is installed.

 

Key Features

  • Scans the complete hierarchy and shows where each dependency is used.
  • Lets you include or exclude individual meshes, materials, and textures.
  • Reuses existing project assets when possible instead of creating unnecessary copies.
  • Provides clear export statistics, including duration, geometry counts, generated files, and total size.
  • Includes a public Editor API for automated scanning and export workflows.
  • Ships with ready-to-run API examples and a built-in update system.

Gallery

See also

Tree Tool
Tree Tool gives you full control over every tree on your terrains.
You can move, scale, rotate, change color and prefab, extract or remove trees in just seconds.
If you want to achieve perfect trees in your project, Tree Tool will be your best and indispensable friend.