uContext is a toolkit that take your workflow in Unity Editor to a next level, simplifies working with content, adds new features to the editor, corrects and improves the editor’s built-in behaviors.
A huge number of new and unique features in one toolkit, at the price of a small utility.
Make your usual actions with lightning speed with uContext.
- Universal context menu which is available everywhere in Unity Editor and allows you to quickly open the most useful windows, open components, create objects, add components, navigate and perform many more useful actions.
- WAILA (What Am I Looking At) + Smart Selection. WAILA displays one or all GameObjects under the cursor, and allows you to quickly find any object, even if it is hidden behind another object.
Smart Selection allows you to quickly select any object that WAILA shows.
- Object Placer allows you to easily and quickly create objects in the scene.
Just point to the place where you want to create the object and press CTRL + SHIFT + Right Click.
- Ability to open any component in a separate window.
The component will be displayed as if it were part of an inspector.
Custom editors and third-party assets that modify the inspector (like Odin - Inspector and Serializer) are supported.
It has a debug mode where only serialized fields will be displayed.
The component will always be available, even if GameObject has lost focus.
- View Gallery - displaying images from all cameras in the scene and all View States, with the ability to set the view from the camera or View State with one click.
In addition, you can save View States for selection, and quickly restore it.
- Quick Preview shows the image from cameras and View States in Scene View.
Allows you to quickly view the scene from different angles, and adjust the scene view in one click.
- Bookmarks for any objects in a scene or project, allow you to always keep your most needed objects at hand.
In addition, you can store folders from the project in bookmarks, which gives you almost limitless possibilities for organizing content.
- Smart Search for GameObjects and Components in the scene, assets in the project, and items in the menu.
Extra search features:
Fuzzy search: allows you to search by characters and parts of a word, for example, enter «pw» to find «Project Window».
Search by type: Enter «:» and the type of object (in whole or in part) to search by type. For example, «wa:te» will find «08. Waila» texture in the project, or «DL:go» will find «Directional Light» GameObject in the scene.
Drag and Drop: You can drag and drop objects from search results into a scene or inspector.
- The ability to quickly switch between open windows (even with a maximized window), recent windows and favorite windows (bookmarks for any Unity Editor windows and windows of third-party assets).
- Selection History - uContext stores a history of object selections in the scene and project, and you can quickly switch between entries.
- Duplicate Tool - just drag GameObjects in the desired direction to create a duplicate.
Ability to temporarily switch to the Duplicate Tool from the Move Tool or Transform Tool by pressing CTRL + SHIFT.
Improves the built-in behavior of the Unity Editor:
- Drag and drop objects onto Canvas;
- Add Component by shortcut;
- Change the size of the brush Terrain Editor using the mouse wheel;
- Maximize Game View in playmode by SHIFT + Space;
- Maximize any window by F11.
- Components in Hierarchy + display components errors and exceptions on Hierarchy;
- Grouping and ungrouping GameObjects;
- Quick replacement GameObjects;
- Fast switching between Scene View and Game View (CTRL + SHIFT + TAB);
- Temporary objects. Allows you to create temporary objects that will be destroyed at start the scene;
- Fast zoom in / out scene view;
- Rename GameObjects in Scene View by F2;
- Integration with Online Maps, Real World Terrain;
- Built-in update system.
uContext is fully customizable. If a feature does not fit your workflow, you can adjust or disable this feature.