uContext is a toolkit that take your workflow in Unity Editor to a next level, simplifies working with content, adds new features to the editor, corrects and improves the editor’s built-in behaviors.
A huge number of new and unique features in one toolkit, at the price of a small utility.
Make your usual actions with lightning speed with uContext.
- The context menu allows you to quickly open the most useful windows and components, create objects, add components, navigate and perform many more useful actions.
- WAILA (What Am I Looking At) + Smart Selection. WAILA displays one or all GameObjects under the cursor, and allows you to quickly find any object, even if it is hidden behind another object.
Smart Selection allows you to quickly select any object that WAILA shows.
- Object Placer allows you to easily and quickly create objects in the scene. Just point to the place where you want to create the object and press CTRL + SHIFT + Right Click.
- Ability to open any component in a separate window. The component will always be available, even if GameObject has lost focus.
- View Gallery - displaying images from all cameras in the scene and all View States, with the ability to set the view from the camera or View State with one click.
- Bookmarks for any objects in a scene or project, allow you to always keep your most needed objects at hand.
- Smart search for GameObjects and Components in the scene and Assets in the project.
Extra search features:
Camel Case Search: Enter uppercase character, for example, «EB» to search for Ellen_Body.
Search by type: Enter «:» and the type of object (in whole or in part) to search by type. For example, «wa:te» will find «08. Waila» texture in the project, or «DL:go» will find «Directional Light» GameObject in the scene.
Drag and Drop: You can drag and drop objects from search results into a scene or inspector.
- Preview of cameras in Scene View, shows the image from any camera in Scene View.
Allows you to quickly view the scene from different angles, and adjust the scene view in one click.
- Selection History - uContext stores a history of object selections in the scene and project, and you can quickly switch between entries.
Improves the built-in behavior of the Unity Editor:
- Drag and drop objects onto Canvas;
- Add Component by shortcut;
- Change the size of the brush Terrain Editor using the mouse wheel;
- Maximize Game View in playmode by SHIFT + Space;
- Maximize any window by F11.
- Hierarchy Icons;
- Grouping GameObjects by CTRL + G;
- Fast switching between Scene View and Game View (CTRL + SHIFT + TAB);
- Temporary objects. Allows you to create temporary objects that will be destroyed at start the scene;
- Fast zoom in / out scene view;
- Rename GameObjects in Scene View by F2;
- Integration with Copy-Paste Between Projects, Online Maps, Real World Terrain;
- Built-in update system.
uContext is fully customizable. If a feature does not fit your workflow, you can adjust or disable this feature.