Huge Texture allows you to import and use textures larger than 8192x8192px in Unity.
When importing a texture, Huge Texture splits the texture into pages and saves it as a Texture Array.
Texture Array is combined on the shader side, which does not create extra draw calls and has almost no effect on performance.
When importing a texture, Huge Texture splits the texture into pages and saves it as a Texture Array.
Texture Array is combined on the shader side, which does not create extra draw calls and has almost no effect on performance.
Value Observer is an editor-friendly implementation of the Observer pattern.
Contains:
ValueObserver<T> - observes the value change and notifies listeners. Allows to validate the value change.
LinkedObserver<T> - connects observer located in another component and allows to use it as a field of this class.
LinkedValue<T> - connects any Serialized Property of any other component or Scriptable Object and allows it to be used as a field of this class.
LinkedMethod<TResult> - connects any method that returns a value. Editor-friendly equivalent of Func<TResult>. Supports up to 10 parameters.
Advantages: