/* INFINITY CODE */
/* https://infinity-code.com */
using System.Collections.Generic;
using UnityEngine;
namespace InfinityCode.OnlineMapsExamples
{
/// <summary>
/// Example of use Online Maps Drawing API.
/// </summary>
[AddComponentMenu("Infinity Code/Online Maps/Examples (API Usage)/DrawingAPI Example")]
public class DrawingAPI_Example : MonoBehaviour
{
/// <summary>
/// Reference to the map. If not specified, the current instance will be used.
/// </summary>
public OnlineMaps map;
private void Start()
{
// If map is not specified, use the current instance.
if (map == null) map = OnlineMaps.instance;
List<Vector2> linePoints = new List<Vector2>
{
//Geographic coordinates
new Vector2(3, 3),
new Vector2(5, 3),
new Vector2(4, 4),
new Vector2(9.3f, 6.5f)
};
List<Vector2> polyPoints = new List<Vector2>
{
//Geographic coordinates
new Vector2(0, 0),
new Vector2(1, 0),
new Vector2(2, 2),
new Vector2(0, 1)
};
// Draw line
OnlineMapsDrawingLine line = new OnlineMapsDrawingLine(linePoints, Color.green, 5);
map.drawingElementManager.Add(line);
// Draw filled transparent poly
OnlineMapsDrawingPoly poly = new OnlineMapsDrawingPoly(polyPoints, Color.red, 1, new Color(1, 1, 1, 0.5f));
map.drawingElementManager.Add(poly);
// Draw filled rectangle
// (position, size, borderColor, borderWidth, backgroundColor)
OnlineMapsDrawingRect rect = new OnlineMapsDrawingRect(new Vector2(2, 2), new Vector2(1, 1), Color.green, 1, Color.blue);
map.drawingElementManager.Add(rect);
}
}
}