/* INFINITY CODE */
/* https://infinity-code.com */
using UnityEngine;
namespace InfinityCode.OnlineMapsExamples
{
/// <summary>
/// Example of rotation of the camera together with a marker.
/// </summary>
[AddComponentMenu("Infinity Code/Online Maps/Examples (API Usage)/RotateMapInsteadMarkerExample")]
public class RotateMapInsteadMarkerExample : MonoBehaviour
{
/// <summary>
/// Reference to the map. If not specified, the current instance will be used.
/// </summary>
public OnlineMaps map;
/// <summary>
/// Reference to the camera orbit. If not specified, the current instance will be used.
/// </summary>
public OnlineMapsCameraOrbit cameraOrbit;
private OnlineMapsMarker marker;
private void Start()
{
// If the map is not specified, get the current instance.
if (map == null) map = OnlineMaps.instance;
// If the camera orbit is not specified, get the current instance.
if (cameraOrbit == null) cameraOrbit = OnlineMapsCameraOrbit.instance;
// Create a new marker.
marker = map.markerManager.Create(new Vector2(), "Player");
// Subscribe to UpdateBefore event.
map.OnUpdateBefore += OnUpdateBefore;
}
private void OnUpdateBefore()
{
// Update camera rotation
cameraOrbit.rotation = new Vector2(30, marker.rotation * 360);
}
}
}