Huge Texture  v1
Huge Texture

Huge Texture allows you to import and use textures larger than 8192x8192px.

How it works:
When importing a texture, Huge Texture splits the texture into pages and saves it as a Texture Array.
Texture Array is combined on the shader side, which does not create extra draw calls and has almost no effect on performance.

Requirements:
• Not all platforms support Texture Arrays.
The list of supported platforms is here:
https://docs.unity3d.com/Manual/SL-TextureArrays.html
• The field must accept Texture (not Texture2D), and the component must accept custom material or shader.
For example, Huge Texture can be used in Mesh Renderer, Raw Image, etc.

Features:
• The maximum size of the texture up to 16384x16384px;
• Standard Render Pipeline, Universal Render Pipeline (URP, LWRP), High Definition Render Pipeline (HDRP);
• Compressed (DXT1, DXT5) and uncompressed (ARGB32, RGB24) textures;
• Does not produce extra draw calls. You will have as many draw calls as you would with a regular texture;
• API for working with huge textures, as with regular Texture2D;
• Built-in update system.

Warranty:
Worried about the quality of the asset or are not sure that it is suitable for your project?!
After the purchase you have two weeks to test.
If the asset is not suitable for your project, has any problems or you simply do not like it, contact us and we will make a refund.

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uContext is a toolkit that take your workflow in Unity Editor to a next level, simplifies working with content, adds new features to the editor, corrects and improves the editor’s built-in behaviors.
uPano is a universal solution for displaying dynamic and static panoramas, and creating virtual tours.

Product page: https://infinity-code.com/assets/huge-texture
Documentation: https://infinity-code.com/documentation/huge-texture.pdf
Forum: https://forum.infinity-code.com/
Support: suppo.nosp@m.rt@i.nosp@m.nfini.nosp@m.ty-c.nosp@m.ode.c.nosp@m.om