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PlayMovieTexture

Public properties: 

float delay

The delay before playing textures.

bool loop

Repeat video after end.

MovieTexture[] movieTextures

List of video, nominated for playing.

PlayMovieTextureTarget target

Indicates where the component should search video.

GameObject targetObject

GameObject, you want to run the video.

Public static methods: 

static MovieTexture[] GetMovieTextures()

Returns all MovieTexture in the current scene.

static MovieTexture[] GetMovieTextures(GameObject target)

Returns an array of all MovieTexture, which are added to GameObject.

static void PauseAllMovies()

Pause all MovieTexture in the current scene.

static void PauseMovie(MovieTexture mt)

Pause specified MovieTexture.

static void PauseMovies(MovieTexture[] mts)

Pause specified MovieTextures.

static void PauseMovies(GameObject target)

Pause all MovieTexture on GameObject.

static MovieTexture[] StartAllMovies()

Starts playback of all MovieTexture in the current scene.

static MovieTexture[] StartAllMovies(float delay)

Starts playback of all MovieTexture in the current scene, with the ability to set the delay before starting.

static MovieTexture[] StartAllMovies(bool loop)

Starts playback of all MovieTexture in the current scene, with the ability to specify a repeat.

static MovieTexture StartMovie(MovieTexture mt)

Starts playing the specified MovieTexture.

static MovieTexture[] StartAllMovies(float delay, bool loop)

Starts playback of all MovieTexture in the current scene, with the ability to set the delay before the start and repeat.--

static MovieTexture StartMovie(MovieTexture mt, bool loop)

Starts playing the specified MovieTexture, with the ability to specify a loop.

static MovieTexture StartMovie(MovieTexture mt, float delay)

Starts playing the specified MovieTexture, with the ability to set the delay before starting.

static MovieTexture StartMovie(MovieTexture mt, float delay, bool loop)

Starts playing the specified MovieTexture, with the ability to set the delay before start and loop.

static MovieTexture[] StartMovies(MovieTexture[] mts)

Starts playback of MovieTextures.

static MovieTexture[] StartMovies(MovieTexture[] mts, bool loop)

Starts playback of MovieTextures, with the ability to specify a loop.

static MovieTexture[] StartMovies(MovieTexture[] mts, float delay)

Starts playback of MovieTextures, with the ability to set the delay before starting.

static MovieTexture[] StartMovies(MovieTexture[] mts, float delay, bool loop)

Starts playback of MovieTextures, with the ability to set the delay before start and loop.

static MovieTexture[] StartMovies(GameObject target)

Starts playback of all MovieTextures, which are added to GameObject.

static MovieTexture[] StartMovies(GameObject target, bool loop)

Starts playback of all video on the specified GameObject, with the ability to specify a loop.

static MovieTexture[] StartMovies(GameObject target, float delay)

Starts playback of all MovieTextures, which are added to GameObject, with the ability to set the delay before starting.

static MovieTexture[] StartMovies(GameObject target, float delay, bool loop)

Starts playback of all MovieTextures, which are added to GameObject, with the ability to set the delay before start and loop.

static void StopAllMovies()

Stops all MovieTexture in the current scene.

static void StopMovie(MovieTexture mt)

Stops playing the specified MovieTexture.

static void StopMovies(MovieTexture[] mts)

Stops playing the specified MovieTextures.

static void StopMovies(GameObject target)

Stops all MovieTextures, which are added to GameObject.

Public methods: 

void PauseMovies()

Pause selected MovieTextures.

MovieTexture[] StartMovies ()

Starts playing the selected MovieTextures.

void StopMovies ()

Stops playing the selected MovieTextures.

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