Online Maps is a universal multi-platform solution for creating 2D and 3D maps in Unity.
Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry.
Supports a huge number of services for any needs, and has integration with the best Asset Store assets.
It has a powerful API that allows you to do amazing things without modifying the source code of the asset.
Supports visual scripting using Bolt and Playmaker.
All the features to create any map in Unity in one asset.
Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry.
Supports a huge number of services for any needs, and has integration with the best Asset Store assets.
It has a powerful API that allows you to do amazing things without modifying the source code of the asset.
Supports visual scripting using Bolt and Playmaker.
All the features to create any map in Unity in one asset.
We have released a new version of Online Maps asset. This is a minor update that fixes bugs found.
Changelog:
[API] Added OnlineMapsMarkerManagerBase.OnCreateItem, with which you can track the creation of markers.
[API] Added OnlineMapsWWW.OnValidate, with which you can cancel any request.
[Core] Fixed bug updating map corners when setting positionRange.
[Control 3D] Fixed a bug with clicking on 3D markers when they are detected using EventSystem.RaycastAll.
[JSON] Fixed deserialization of double and float fields for dotNet v4.x, when the separator is a comma.
[Location Service] Now Online Maps Location Service when Input.location.isEnabledByUser = false, will request permission at runtime.
[Texture Control] Fixed positioning of 3D markers when the map is rotated.
[Texture Control] Fixed exception when creating 3d marker.