Online Maps is a universal multi-platform solution for creating 2D and 3D maps in Unity.
Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry.
Supports a huge number of services for any needs, and has integration with the best Asset Store assets.
It has a powerful API that allows you to do amazing things without modifying the source code of the asset.
Supports visual scripting using Bolt and Playmaker.
All the features to create any map in Unity in one asset.
Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry.
Supports a huge number of services for any needs, and has integration with the best Asset Store assets.
It has a powerful API that allows you to do amazing things without modifying the source code of the asset.
Supports visual scripting using Bolt and Playmaker.
All the features to create any map in Unity in one asset.
Changelog:
[Core] Fixed a memory leak when more than one map at a time.
[Core] Fixed a problem with a map shift when setting non-modified coordinates.
[Examples] Improved DragAndZoomInertia, FindLocationNameExample, ResetCameraRotationExample scripts.
[Drawing API] Shadows for Drawing Elements are disabled.
[Editor] Fixed the problem with saving the texture of the map.
[Markers] The billboard markers are now rotating along the Y axis.
[Other] Added custom icons for the main components.
[Plugins] Improved OnlineMapsRawImageTouchForwarder.
[Render Pipelines] Online Maps now works with the Scriptable Render Pipeline out of the box and does not require the PBR Bridge.
[Shaders] Added TilesetDrawingElementZOffset shader.
[Shaders] Improved TilesetPBRShader shader.
[Tileset] Highly optimized drawing maps elevations.
[Unity] Removed support for Unity 2017.4 - 2018.3. Now requires Unity 2018.4 or higher.
[Update System] Fixed display of special characters in change log of the built-in update system.