Real World Terrain is a tool for automatically creating high-quality terrains, meshes, Gaia stamps and RAW files based on real-world data with global coverage.
Incredibly fast and easy to use, and allows you to create high-quality terrains in a couple of clicks.
In addition, Real World Terrain can create buildings, roads, trees, grass, and rivers based on Open Street Map data.
Real World Terrain is incredibly powerful and flexible. It has a powerful Editor API to automate the generation of terrains, and Runtime API positioning objects by coordinates, etc.
Real World Terrain has integration with the best assets of the Asset Store, which gives almost unlimited possibilities in the generation of terrains.
Incredibly fast and easy to use, and allows you to create high-quality terrains in a couple of clicks.
In addition, Real World Terrain can create buildings, roads, trees, grass, and rivers based on Open Street Map data.
Real World Terrain is incredibly powerful and flexible. It has a powerful Editor API to automate the generation of terrains, and Runtime API positioning objects by coordinates, etc.
Real World Terrain has integration with the best assets of the Asset Store, which gives almost unlimited possibilities in the generation of terrains.
We have released a new version of the Real World Terrain asset with the ability to generate road connections.
Changelog:
[Core] Improved asset folder search.
[Core] Fixed generation of additional objects when the container is not in zero position.
[Core] Added the ability to specify the coordinates of the anchor, where there will be a zero position of the container in the scene.
[Roads] Added the ability to generate connections for EasyRoads3D.
[Roads] Added the ability to specify the road width multiplier for EasyRoads3D.