We have released a new version of Ultimate Editor Enhancer with the ability to save components at runtime.
[Best Icon Drawer] Improved search for the best icons.
[Drag And Drop To Event Field] Fixed issue when multiple event fields.
[Duplicate Tool] Added the ability to optionally not hide temporary objects in the hierarchy.
[Examples] View States example scene scripts are included in assembly definitions.
[Flat Selector] Improved display of separators.
[Flat Selector] Improved keyboard interaction.
[Group] When grouping one object, added the ability to save the original position.
[Hierarchy Tree] Added the ability to color the tree based on the colors of built-in icons.
[Hierarchy Type Filter] Fixed a warning sometimes being shown when selecting a filter item.
[Maximize Game View] The first time the Game View is maximized by SHIFT + Space, it will be asked about the desired behavior.
[Menu] All menu items have been moved from Window to Tools.
[Nested Editor] Added the ability to choose the display side of Nested Editor button.
[New] Added the ability to draw custom items in the header of the component.
[New] Added the ability to save components at runtime.
[New] Added the ability to hide the preset button in the component header.
[New] Added the ability to hide empty help buttons in the component header.
[Quick Access Bar] Fixed issue with initializing Quick Access Bar items in a new project.
[Rename] Added the ability to specify the initial value of the counter for mass renaming.
[Rename] Keys in mass renaming are now case-insensitive.
[Search] Added search by Tools menu items.
[View Gallery] Improved display of elements with a very small window height.
[View Gallery] Fixed a bug due to which the cameras in the scene did not restore the settings when rendering the preview.
[Windows] Fixed autosize window closing.