Roadmap

Estimated release dates for asset updates and planned changes.
Important: the release date of the new version and the announced changes may change at any time.
We will update this page with any changes in the release plans.

 

Late March 2020 - Online Maps v3.7
Major changes:
- Tile elevation managers;
- Caching elevations;
- Caching custom data;
- New examples of use;
- Bug fixes.

 

Early April 2020 - uContext 1.11
Major changes:
- Debugging mode for components in a separate window;
- Change the search algorithm;
- Preview of Cameras will show view states;
- New Add Component window;
- Ungrouping GameObjects;
- Bug fixes.

 

Early April 2020 - Huge Texture 1.1
Major changes:
- Support for textures up to 360448x360448;
- Import / export of raw files.

 

Late April 2020 - Real World Terrain v4.5
Major changes:
- Integration with Huge Texture;
- Ability to specify coordinates in UTM;
- Generation of Splat Prototypes (Terrain Layers) based on vector tiles;
- Bug fixes.

 

May 2020 - Mesh to Terrain v3
This asset will be redone from scratch.
Important: the new version will not be a paid upgrade, and all users who already have an asset will be able to upgrade for free.
Major changes:
- New modern modular architecture;
- API to intercept any phase of conversion;
- Support for third-party plugins;
- Ability to convert Mesh to Terrain and Terrain to Mesh.

 

June 2020 - uPano v2.2
Major changes:
- Support hot areas;
- Bug fixes.

 

Fall 2020 - Real World Terrain v5
This asset will be redone from scratch.
Important: the new version will not be a paid upgrade, and all users who already have an asset will be able to upgrade for free.
Major changes:
- New modern modular architecture;
- API to intercept any phase of conversion;
- Support for third-party plugins;