Roadmap

Our upcoming asset release plans.
If you want to request any feature feel free to contact us.

 

Important: This page is not a public promise to add any feature.
Any declared feature can be canceled if there are any technical problems in the implementation, or if we are not satisfied with the quality of the result.
We will update this page with any changes in the release plans.

 

Mesh to Terrain v3
This asset will be redone from scratch.
Important: the new version will not be a paid upgrade, and all users who already have an asset will be able to upgrade for free.
Major changes:
- New modern modular architecture;
- API to intercept any phase of conversion;
- Hole support;
- Support for third-party plugins;
- Integration with Huge Texture;
- Ability to convert Mesh to Terrain and Terrain to Mesh.

 

Online Maps v3.8
Major changes:
- Globe Control;
- Spriteset Control (like tileset for UI);
- Tiled Building Manager;
- Mapbox Buildings;
- Loading tiles from StreamingAssets;
- Transitions for Street View;
- Bug fixes.

 

uPano v2.2
Major changes:
- Support hot areas;
- Bug fixes.

uContext v.113
Major changes:
- Tool for intelligent creation of scripts;
- Filter by object type in bookmarks;
- Floating toolbar;
- Custom Add Component window;
- Tool for changing pivot;
- Switch between windows from the context menu;
- Improved settings;
- Improving existing features and fixing bugs.

 

Real World Terrain v5
This asset will be redone from scratch.
Important: the new version will not be a paid upgrade, and all users who already have an asset will be able to upgrade for free.
Major changes:
- New modern modular architecture;
- API to intercept any phase of conversion;
- Support for third-party plugins;

 

Tiny Little Mesh
The new asset, which we will announce later.

 

Infinite Detail Terrain
The new Terrain Engine, which solves the fundamental problems of the Unity Terrain Engine.
We will give details about the asset closer to the release.