/* INFINITY CODE */
/* https://infinity-code.com */
using OnlineMaps;
using UnityEngine;
namespace OnlineMapsExamples
{
/// <summary>
/// Example of how to use a tiles from multiple resources folders.
/// </summary>
[AddComponentMenu(Utils.ExampleMenuPath + "Change Resources Path")]
public class ChangeResourcesPath : MonoBehaviour
{
/// <summary>
/// Reference to the map. If not specified, the current instance will be used.
/// </summary>
public Map map;
/// <summary>
/// Path to the tiles in the first resources folder.
/// </summary>
public string path1 = "OnlineMapsTiles/type1/{zoom}/{x}/{y}";
/// <summary>
/// Path to the tiles in the second resources folder.
/// </summary>
public string path2 = "OnlineMapsTiles/type2/{zoom}/{x}/{y}";
private void OnGUI()
{
// If the button is pressed, change the path to the tiles.
if (GUILayout.Button("Change"))
{
// Change the path to the tiles.
map.resourcesPath = map.resourcesPath == path1 ? path2 : path1;
// Reset the tile manager.
map.tileManager.Reset();
// Redraw map.
map.Redraw();
}
}
private void Start()
{
// If map is not specified, use the current instance.
if (!map && !(map = Map.instance))
{
Debug.LogError("Map not found");
return;
}
// Set the first path.
map.resourcesPath = path1;
}
}
}