/* INFINITY CODE */
/* https://infinity-code.com */
using System;
using OnlineMaps;
using UnityEngine;
namespace OnlineMapsExamples
{
/// <summary>
/// Example of calculation of the distance and angle between the locations.
/// </summary>
[AddComponentMenu(Utils.ExampleMenuPath + "DistanceAndDirectionExample")]
public class DistanceAndDirectionExample : MonoBehaviour
{
/// <summary>
/// Reference to the map. If not specified, the current instance will be used.
/// </summary>
public Map map;
/// <summary>
/// The location of user.
/// </summary>
public GeoPoint userLocation;
/// <summary>
/// The location of the destination.
/// </summary>
public GeoPoint markerLocation;
/// <summary>
/// The direction of the compass.
/// </summary>
public float compassTrueHeading = 0;
private void Start()
{
// If map is not specified, use the current instance.
if (!map && !(map = Map.instance))
{
Debug.LogError("Map not found");
}
}
private void OnGUI()
{
if (GUI.Button(new Rect(5, 5, 100, 30), "Calc"))
{
// Calculate the distance in km between locations.
double distance = userLocation.Distance(markerLocation);
Debug.Log("Distance: " + distance);
// Calculate the angle between locations in Mercator projection.
double angle = userLocation.AngleInMercator(map, markerLocation);
Debug.Log("Angle: " + angle);
// Calculate relative angle between locations.
double relativeAngle = angle - compassTrueHeading;
Debug.Log("Relative angle: " + relativeAngle);
}
}
}
}