/* INFINITY CODE */
/* https://infinity-code.com */
using OnlineMaps;
using UnityEngine;
namespace OnlineMapsExamples
{
/// <summary>
/// Example of how to create a click event for dynamic markers and markers created by the inspector.
/// </summary>
[AddComponentMenu(Utils.ExampleMenuPath + "MarkerClickExample")]
public class MarkerClickExample : MonoBehaviour
{
/// <summary>
/// Reference to the map. If not specified, the current instance will be used.
/// </summary>
public Map map;
private void Start()
{
// If map is not specified, use the current instance.
if (!map && !(map = Map.instance))
{
Debug.LogError("Map not found");
return;
}
// Add OnClick events to static markers
foreach (Marker2D marker in map.marker2DManager)
{
marker.OnClick += OnMarkerClick;
}
// Add OnClick events to dynamic markers
Marker2D dynamicMarker = map.marker2DManager.Create(GeoPoint.zero, null, "Dynamic marker");
dynamicMarker.OnClick += OnMarkerClick;
}
private void OnMarkerClick(Marker marker)
{
// Show in console marker label.
Debug.Log(marker.label);
}
}
}