/* INFINITY CODE */
/* https://infinity-code.com */
using OnlineMaps;
using UnityEngine;
namespace OnlineMapsExamples
{
/// <summary>
/// Example of how to intercept drawing tooltips and draw them yourself.
/// In this case, the square drawn around the marker.
/// </summary>
[AddComponentMenu(Utils.ExampleMenuPath + "OnDrawTooltipExample")]
public class OnDrawTooltipExample : MonoBehaviour
{
/// <summary>
/// Reference to the map. If not specified, the current instance will be used.
/// </summary>
public Map map;
private void Start()
{
// If map is not specified, use the current instance.
if (!map && !(map = Map.instance))
{
Debug.LogError("Map not found");
return;
}
// Create new event OnDrawTooltip for all markers.
Marker.OnMarkerDrawTooltip += OnMarkerDrawTooltip;
// Create new event OnDrawTooltip for custom marker.
map.marker2DManager.Create(new GeoPoint(), null, "New marker").OnDrawTooltip += OnDrawTooltip;
}
private void DrawBoxAroundMarker(Marker2D marker)
{
// Get screen rect of marker
Rect rect = marker.realScreenRect;
// Convert Input coordinates to GUI coordinates
rect.y = Screen.height - rect.y;
rect.height *= -1;
// Draw box
GUI.Box(rect, new GUIContent());
}
private void OnDrawTooltip(Marker marker)
{
Debug.Log(marker.label);
// Here you draw the tooltip for the marker.
DrawBoxAroundMarker(marker as Marker2D);
}
private void OnMarkerDrawTooltip(Marker marker)
{
Debug.Log(marker.label);
// Here you draw the tooltip for the marker.
DrawBoxAroundMarker(marker as Marker2D);
}
}
}