/* INFINITY CODE */
/* https://infinity-code.com */
using OnlineMaps;
using UnityEngine;
namespace OnlineMapsExamples
{
/// <summary>
/// Example of the conversion of screen coordinates into geographic coordinates.
/// </summary>
[AddComponentMenu(Utils.ExampleMenuPath + "ScreenToLocationExample")]
public class ScreenToLocationExample : MonoBehaviour
{
/// <summary>
/// Reference to the map control. If not specified, the current instance will be used.
/// </summary>
public ControlBase control;
private void Start()
{
// If the control is not specified, get the current instance.
if (!control && !(control = ControlBase.instance))
{
Debug.LogError("Control not found");
return;
}
}
private void Update()
{
// Screen coordinate of the cursor.
Vector3 mousePosition = InputManager.mousePosition;
// Converts the screen coordinates to geographic.
Vector3 mouseGeoLocation = control.ScreenToLocation(mousePosition);
// Showing geographical coordinates in the console.
Debug.Log(mouseGeoLocation);
}
}
}