/* INFINITY CODE */
/* https://infinity-code.com */
using UnityEngine;
namespace InfinityCode.OnlineMapsExamples
{
/// <summary>
/// Example of how to create a click event for dynamic markers and markers created by the inspector.
/// </summary>
[AddComponentMenu("Infinity Code/Online Maps/Examples (API Usage)/MarkerClickExample")]
public class MarkerClickExample : MonoBehaviour
{
/// <summary>
/// Reference to the map. If not specified, the current instance will be used.
/// </summary>
public OnlineMaps map;
private void Start()
{
// If the map is not specified, get the current instance.
if (map == null) map = OnlineMaps.instance;
// Add OnClick events to static markers
foreach (OnlineMapsMarker marker in map.markerManager)
{
marker.OnClick += OnMarkerClick;
}
// Add OnClick events to dynamic markers
OnlineMapsMarker dynamicMarker = map.markerManager.Create(Vector2.zero, null, "Dynamic marker");
dynamicMarker.OnClick += OnMarkerClick;
}
private void OnMarkerClick(OnlineMapsMarkerBase marker)
{
// Show in console marker label.
Debug.Log(marker.label);
}
}
}