Runtime Object Exporter

Documentation for Runtime Object Exporter v1.0

Purpose

Runtime Object Exporter is a Unity Editor tool for exporting the selected GameObject and its dependencies:

Quick Start

  1. Open Tools / Runtime Object Exporter / Open Runtime Object Exporter.
  2. Drag the root GameObject into the Root GameObject field.
  3. Wait for dependency scanning to complete (Meshes, Materials, Textures).
  4. Leave enabled only the items you want to export.
  5. Click Export and choose a folder.

If the path is inside Assets, the export goes into the project. If the path is outside Assets, an external export is performed.

How Export Works

Export to Assets

The tool:

When creating a prefab:

Export to an External Folder

The tool:

OBJ Mode

The following files are created:

Details:

FBX Mode

What Gets Scanned

DependencyScanner traverses the root object and its children, including inactive ones, and collects:

For each discovered object, the source is stored as well, including the hierarchy path and component type, for UI tooltips.

Window Interface

Source Object

Dependency Tabs

Each item includes:

File Formats and Structure

Inside the Project (Assets/...)

In an External Folder

Technical Details

Limitations

Update Checks

Updates are checked automatically, approximately once every 24 hours, and can also be checked manually via Check Updates.

Practical Recommendations

Other Infinity Code assets

Huge Texture

Huge Texture

https://assetstore.unity.com/packages/tools/input-management/huge-texture-163576

Huge Texture allows you to import and use textures larger than 8192x8192px.

How it works: When importing a texture, Huge Texture splits the texture into pages and saves it as a Texture Array. Texture Array is combined on the shader side, which does not create extra draw calls and has almost no effect on performance.

Features:

Requirements:

Mesh to Terrain

Mesh to Terrain

https://assetstore.unity.com/packages/tools/terrain/mesh-to-terrain-7271

Mesh to Terrain is a tool for easily and quickly converting a 3D terrain model created in 3ds Max, Terragen or any other editor to Unity Terrains. Mesh to Terrain can convert textures to SplatPrototypes (Terrain Layers), generate terrain from several models and split the model into several terrains.

Features:

Online Maps

Online Maps

https://assetstore.unity.com/packages/tools/integration/online-maps-v4-297114

Online Maps is a universal multi-platform mapping solution for your 2D, 3D, AR / VR and mobile applications and games. Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry. Supports a huge number of services for any mapping needs, and has integration with the best Asset Store assets. The package contains the complete source code without dependencies, and if you want to add or change some feature, you can easily do it. Don't have programming experience or don't know C# - Online Maps supports visual scripting using Bolt and Playmaker. All the features to create any map in Unity in one asset.

Features:

Project Context Actions

Project Context Actions

https://assetstore.unity.com/packages/tools/utilities/project-context-actions-267429

Project Context Actions is a standalone free toolkit from Ultimate Editor Enhancer asset that speeds up work with the Project window by adding contextual actions based on item type.

Supports one-column and two-column layouts.

Context actions are displayed when you hover over a row or cell in the project that matches certain criteria.

List of actions:

Real World Terrain

Real World Terrain

https://assetstore.unity.com/packages/tools/terrain/real-world-terrain-8752

Real World Terrain is a tool for automatically creating high-quality terrains, meshes, Gaia stamps and RAW files based on real-world data with global coverage. Incredibly fast and easy to use, and allows you to create high-quality terrains in a couple of clicks. In addition, Real World Terrain can create buildings, roads, trees, grass, and rivers based on Open Street Map data. Real World Terrain is incredibly powerful and flexible. It has a powerful Editor API to automate the generation of terrains, and Runtime API positioning objects by coordinates, etc. Real World Terrain has integration with the best assets of the Asset Store, which gives almost unlimited possibilities in the generation of terrains.

Features:

Run Desired Scene

Run Desired Scene

https://assetstore.unity.com/packages/tools/utilities/run-desired-scene-262762

Run Desired Scene is a very powerful and easy to use tool that allows you to start playing from any scene without opening it. After exiting play mode, you will return to the scenes open for editing.

Features:

Smart Gallery

https://assetstore.unity.com/packages/tools/gui/smart-gallery-278507

Smart Gallery is an elegant, flexible and efficient solution for displaying image, video and audio galleries for your project.

Key features:

Render Pipelines: Built-in RP, URP, HDRP, Custom RP Input Systems: Old, New, Both Platforms: PC, Mac, iOS, Android, UWP, WebGL Other platforms have not been tested, but most likely Smart Gallery will work well.

Terrain Quality Manager

Terrain Quality Manager

https://assetstore.unity.com/packages/tools/terrain/terrain-quality-manager-28949

Terrain Quality Manager allows you to change the resolution of Heightmap, Detailmap, Alphamap and Basemap, without losing data. If you need to increase the quality of terrain, or optimize terrain for better performance, with this tool you can do it.

Features:

Tiny Terrain

Tiny Terrain

https://assetstore.unity.com/packages/tools/terrain/tiny-terrain-236464

Tiny Terrain is a lossy Terrain Data compression technology for Unity Terrain Engine, which allows you to reduce the size of the data that Terrain takes in the project many times and significantly reduce the size of your application. You pay a little CPU time and additional memory usage, but save tens and hundreds of megabytes for each Terrain in the project. Even though the compression is lossy, in most cases you won't see any visual difference at all. A very high compression ratio is achieved due to the author's data preparation algorithms and then compression using Brotli. Even if your build or AssetBundle is already compressed using LZ4, LZ4HC or LZMA, Tiny Terrain will be able to reduce its size. Of course the difference in size won't be as huge as with the uncompressed data, but it's still pretty big.

The asset has highly optimized code using direct memory access, which allows for fast compression and decompression, and minimizes additional memory usage. On average, one Terrain is loaded in about 1 second. Tiny Terrain is not a 3rd party Terrain Engine, and you can use Unity Terrain API and any terrain tools you like, such as Real World Terrain, Gaia, Vegetation Studio, etc.

Using Tiny Terrain is very easy, and anyone can do it, even if it is their first day using Unity. Just add Tiny Terrain Loader component to Terrain and click Compress. If you are an advanced user or programmer, Tiny Terrain has events and API that will help you take full control of the loading process.

Features:

Platforms: The asset was tested on PC, Mac, Android, iOS, WebGL. The rest of the platforms have not been tested, but the asset should also work well on them.

Tree Tool

Tree Tool

https://assetstore.unity.com/packages/tools/terrain/tree-tool-288229

Tree Tool gives you full control over every tree on your terrains. You can move, scale, rotate, change color and prefab, extract and inject, duplicate and remove trees in just seconds. You can interact with each tree individually or with multiple trees at the same time.

The tool is very easy to use and you will be able to use it even if today is your first day of using Unity. It is perfectly optimized and will not slow down the scene even if you have more than 100k trees on terrain. Tree Tool is also fully compatible with trees created by Unity Terrain Editor or third party assets.

If you want to achieve perfect trees in your project, Tree Tool will be your best and indispensable friend.

Ultimate Editor Enhancer

Ultimate Editor Enhancer

https://assetstore.unity.com/packages/tools/utilities/ultimate-editor-enhancer-288737

Ultimate Editor Enhancer (ex uContext Pro) is productivity PowerPack that take your workflow in Unity Editor to a next level, simplifies working with content, adds new features to the editor, corrects and improves the editor’s built-in behaviors.

Dramatically improves Hierarchy, Inspector, Scene View and the editor itself.

Adds tools for quick navigation, creation and manipulation of objects.

 

Key Features:

List of tools:

 

uPano

uPano

https://assetstore.unity.com/packages/tools/integration/upano-126396

uPano (Unity Panoramic Framework) is a universal solution for displaying dynamic and static panoramas, and creating virtual tours. uPano is very easy to learn and use, and is great for people who do not have programming experience. Visual Tour Maker lets you create virtual tours in minutes. In most usage scenarios, you can make interactive panoramas without creating your own scripts. If you have some very specific purpose, uPano has a powerful and easy-to-use API that will allow you to implement any behavior. Most of the existing types of panoramas are supported: spherical, cylindrical, cubic panoramas on single or six images, cubemap.

Supported platforms: Standalone, iOS, Android (including Google VR), Universal Windows Platform, WebGL. Other platforms have not been tested, but most likely uPano will work well.

Additional features:

Value Observer

Value Observer

https://assetstore.unity.com/packages/tools/utilities/value-observer-266922

Value Observer is an editor-friendly implementation of the Observer pattern.

Contains: ValueObserver<T> - observes the value change and notifies listeners. Allows to validate the value change. LinkedObserver<T> - connects observer located in another component and allows to use it as a field of this class. LinkedValue<T> - connects any Serialized Property of any other component or Scriptable Object and allows it to be used as a field of this class. LinkedMethod<TResult> - connects any method that returns a value. Editor-friendly equivalent of Func. Supports up to 10 parameters.

Advantages: