﻿/*           INFINITY CODE          */
/*     https://infinity-code.com    */

using UnityEditor;
using UnityEngine;

namespace InfinityCode.UltimateEditorEnhancer
{
    public static class EditorIconContents
    {
        public static GUIContent alignHorizontallyCenterActive => EditorGUIUtility.IconContent("align_horizontally_center_active");
        public static GUIContent alignHorizontallyCenter => EditorGUIUtility.IconContent("align_horizontally_center");
        public static GUIContent alignHorizontallyLeftActive => EditorGUIUtility.IconContent("align_horizontally_left_active");
        public static GUIContent alignHorizontallyLeft => EditorGUIUtility.IconContent("align_horizontally_left");
        public static GUIContent alignHorizontallyRight => EditorGUIUtility.IconContent("align_horizontally_right");
        public static GUIContent alignHorizontallyRightActive => EditorGUIUtility.IconContent("align_horizontally_right_active");
        public static GUIContent alignVerticallyCenter => EditorGUIUtility.IconContent("align_vertically_center");
        public static GUIContent alphabeticalSorting => EditorGUIUtility.IconContent("AlphabeticalSorting");
        public static GUIContent animationClip => EditorGUIUtility.IconContent("AnimationClip Icon");
        public static GUIContent animationFirstKey => EditorGUIUtility.IconContent("Animation.FirstKey");
        public static GUIContent animationPrevKey => EditorGUIUtility.IconContent("Animation.PrevKey");
        public static GUIContent animatorController => EditorGUIUtility.IconContent("AnimatorController Icon");
        public static GUIContent avatarPivot => EditorGUIUtility.IconContent("AvatarPivot");
        public static GUIContent consoleErrorIconSmall => EditorGUIUtility.IconContent("console.erroricon.sml");
        public static GUIContent csScript => EditorGUIUtility.IconContent("cs Script Icon");
        public static GUIContent dropdown => EditorGUIUtility.IconContent("icon dropdown");
        public static GUIContent editIcon => EditorGUIUtility.IconContent("editicon.sml");
        public static GUIContent folder => EditorGUIUtility.IconContent("Folder Icon");
        public static GUIContent folderOpened => EditorGUIUtility.IconContent("FolderOpened Icon");
        public static GUIContent gameObject => EditorGUIUtility.IconContent("GameObject Icon");
        public static GUIContent guiText => EditorGUIUtility.IconContent("GUIText Icon");
        public static GUIContent hierarchyWindow => EditorGUIUtility.IconContent("UnityEditor.HierarchyWindow");
        public static GUIContent inspectorWindow => EditorGUIUtility.IconContent("UnityEditor.InspectorWindow");
        public static GUIContent linked => EditorGUIUtility.IconContent("Linked");
        public static GUIContent material => EditorGUIUtility.IconContent("Material Icon");
        public static GUIContent pauseButtonOn => EditorGUIUtility.IconContent("d_PauseButton On");
        public static GUIContent playButtonOn => EditorGUIUtility.IconContent("d_PlayButton On");
        public static GUIContent popup => EditorGUIUtility.IconContent("_Popup");
        public static GUIContent preAudioPlayOn => EditorGUIUtility.IconContent("preAudioPlayOn");
        public static GUIContent prefab => EditorGUIUtility.IconContent("Prefab Icon");
        public static GUIContent prefabVariant => EditorGUIUtility.IconContent("PrefabVariant Icon");
        public static GUIContent project => EditorGUIUtility.IconContent("Project");
        public static GUIContent rectTransformBlueprint => EditorGUIUtility.IconContent("RectTransformBlueprint");
        public static GUIContent refresh => EditorGUIUtility.IconContent("Refresh");
        public static GUIContent saveActive => EditorGUIUtility.IconContent("SaveActive");
        public static GUIContent saveFromPlay => EditorGUIUtility.IconContent("SaveFromPlay");
        public static GUIContent sceneAsset => EditorGUIUtility.IconContent("SceneAsset Icon");
        public static GUIContent sceneLoadIn => EditorGUIUtility.IconContent("SceneLoadIn");
        public static GUIContent sceneVisibilityHiddenHover => EditorGUIUtility.IconContent("scenevis_hidden_hover");
        public static GUIContent sceneVisibilityVisibleHover => EditorGUIUtility.IconContent("scenevis_visible_hover");
        public static GUIContent search => EditorGUIUtility.IconContent("Search Icon");
        public static GUIContent settings => EditorGUIUtility.IconContent("Settings");
        public static GUIContent shader => EditorGUIUtility.IconContent("Shader Icon");
        public static GUIContent stepButton => EditorGUIUtility.IconContent("StepButton");
        public static GUIContent textAsset => EditorGUIUtility.IconContent("TextAsset Icon");
        public static GUIContent toolHandleGlobal => EditorGUIUtility.IconContent("ToolHandleGlobal");
        public static GUIContent toolHandleLocal => EditorGUIUtility.IconContent("ToolHandleLocal");
        public static GUIContent toolbarPlus => EditorGUIUtility.IconContent("Toolbar Plus");
        public static GUIContent treeEditorTrash => EditorGUIUtility.IconContent("TreeEditor.Trash");
        public static GUIContent unlinked => EditorGUIUtility.IconContent("Unlinked");
        public static GUIContent unityLogo => EditorGUIUtility.IconContent("UnityLogo");
        public static GUIContent verticalLayoutGroup => EditorGUIUtility.IconContent("VerticalLayoutGroup Icon");
    }
}