using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

    #ROOTNAMESPACEBEGIN#
//[CustomPropertyDrawer(typeof(/*ENTER TYPE NAME*/), true)] // Uncomment this
public class #SCRIPTNAME# : PropertyDrawer
{

    // Implement this method to make a custom property drawer.
	public override void OnGUI(Rect area, SerializedProperty property, GUIContent label)
    {
        #NOTRIM#
    }
    
    // Implement this method to make your property have the correct height.
    public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
    {
        return EditorGUI.GetPropertyHeight(property);
    }

}
#ROOTNAMESPACEEND#
