using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

    #ROOTNAMESPACEBEGIN#
public class #SCRIPTNAME# : EditorWindow 
{

	// Use this for initialization
	[MenuItem("Window/#SCRIPTNAME#")]
	private static void Initialize () 
	{
		#NOTRIM#
	}

	// Draw the Window GUI
	private void OnGUI () 
	{
		#NOTRIM#
	}

}
#ROOTNAMESPACEEND#
