using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

    #ROOTNAMESPACEBEGIN#
//[CustomEditor(typeof(/*ENTER TYPE NAME*/))] // Uncomment this
public class #SCRIPTNAME# : Editor {

    // Implement this function to make a custom inspector.
    // Inside this function you can add your own custom IMGUI based GUI for the inspector of a specific object class.
	public override void OnInspectorGUI() 
    {
        #NOTRIM#
    }

}
#ROOTNAMESPACEEND#
