﻿/*           INFINITY CODE          */
/*     https://infinity-code.com    */

using UnityEngine;

namespace InfinityCode.UltimateEditorEnhancer.References
{
    [PreferBinarySerialization]
    public class MiniLayoutReferences : ReferenceBase<MiniLayoutReferences, MiniLayout>
    {
        protected override string filename => "MiniLayouts";
    }
}