Class that allows you to get input using old and new input systems.
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| static float | GetAxis (string axisName) |
| | Returns the value of the virtual axis identified by axisName.
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| static bool | GetKey (KeyCode keyCode) |
| | Returns true while the user holds down the key identified by keyCode.
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| static bool | GetKey (string name) |
| | Returns true during the frame the user starts pressing down the key identified by name.
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| static bool | GetKeyDown (KeyCode keyCode) |
| | Returns true during the frame the user starts pressing down the key identified by keyCode.
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| static bool | GetKeyUp (KeyCode keyCode) |
| | Returns true during the frame the user releases the key identified by keyCode.
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| static bool | GetMouseButton (int button) |
| | Returns whether the given mouse button is held down.
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| static bool | GetMouseButtonDown (int button) |
| | Returns whether the given mouse button was pressed this frame.
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| static bool | GetMouseButtonUp (int button) |
| | Returns whether the given mouse button was released this frame.
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| static Touch | GetTouch (int index) |
| | Returns the touch for a given index.
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static Func< KeyCode, bool > | OnGetKeyByKeyCode |
| | Allows you to change the returned status of a key by KeyCode.
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static Func< string, bool > | OnGetKeyByName |
| | Allows you to change the returned status of a key by name.
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static Func< int, bool > | OnGetMouseButton |
| | Allows you to change the returned status of a mouse button.
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static Vector2 | mousePosition [get] |
| | Returns the position of the mouse cursor.
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static int | touchCount [get] |
| | Number of touches. Guaranteed not to change throughout the frame.
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static bool | touchSupported [get] |
| | Returns whether the device on which application is currently running supports touch input.
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static Touch[] | touches [get] |
| | Returns list of objects representing status of all touches during last frame.
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Class that allows you to get input using old and new input systems.
◆ GetAxis()
| static float OnlineMapsInput.GetAxis |
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string | axisName | ) |
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static |
Returns the value of the virtual axis identified by axisName.
- Parameters
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- Returns
- Value of the axis
◆ GetKey() [1/2]
| static bool OnlineMapsInput.GetKey |
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KeyCode | keyCode | ) |
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Returns true while the user holds down the key identified by keyCode.
- Parameters
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- Returns
- True - the key is pressed, False - the key is not pressed
◆ GetKey() [2/2]
| static bool OnlineMapsInput.GetKey |
( |
string | name | ) |
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Returns true during the frame the user starts pressing down the key identified by name.
- Parameters
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- Returns
- True - the key is pressed, False - the key is not pressed
◆ GetKeyDown()
| static bool OnlineMapsInput.GetKeyDown |
( |
KeyCode | keyCode | ) |
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Returns true during the frame the user starts pressing down the key identified by keyCode.
- Parameters
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- Returns
- True - the key is pressed, False - the key is not pressed
◆ GetKeyUp()
| static bool OnlineMapsInput.GetKeyUp |
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KeyCode | keyCode | ) |
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Returns true during the frame the user releases the key identified by keyCode.
- Parameters
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- Returns
- True - the key is released, False - the key is not released
◆ GetMouseButton()
| static bool OnlineMapsInput.GetMouseButton |
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int | button | ) |
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Returns whether the given mouse button is held down.
- Parameters
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- Returns
- True - the button is pressed, False - the button is not pressed
◆ GetMouseButtonDown()
| static bool OnlineMapsInput.GetMouseButtonDown |
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int | button | ) |
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Returns whether the given mouse button was pressed this frame.
- Parameters
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- Returns
- True - the button is pressed, False - the button is not pressed
◆ GetMouseButtonUp()
| static bool OnlineMapsInput.GetMouseButtonUp |
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int | button | ) |
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Returns whether the given mouse button was released this frame.
- Parameters
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- Returns
- True - the button is released, False - the button is not released
◆ GetTouch()
| static Touch OnlineMapsInput.GetTouch |
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int | index | ) |
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Returns the touch for a given index.
- Parameters
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- Returns
- Touch