Plugin for displaying Google Street View panoramas using uPano.
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Inherits MonoBehaviour.
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string | googleApiKey = "" |
| | Google API key.
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int | minZoom = 10 |
| | The minimum map zoom for which overlay will be displayed.
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int | panoramaMaxZoom = 3 |
| | Maximum panorama zoom level (0 - 4)
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bool | usePreview = true |
| | Use progressive loading panoramas (zoom - 0, 1, 2, 3, 4)
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bool | checkOverlayColor = true |
| | Check the color of the overlay texture before opening the panorama.
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int | colorPresenceRadius = 2 |
| | The radius for checking the presence of a color.
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bool | useRotation = true |
| | Use rotation from Online Maps Camera Orbit.
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OverlayLayer | overlayLayer = OverlayLayer.front |
| | Overlay layer will be drawn.
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GameObject | nextDirectionPrefab |
| | Prefab of the arrow to go to the next panorama.
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GameObject | closeButtonPrefab |
| | Prefab of UI button to close the panorama.
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KeyCode | closeByKeyCode = KeyCode.Escape |
| | Hot key to close the panorama.
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int | radius = 10 |
| | Radius of the panorama sphere.
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int | segments = 32 |
| | Number of segments of the panorama sphere.
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Shader | shader |
| | The shader that will be used to display the panorama.
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GameObject | beforeTransitionPrefab |
| | Prefab which contains the transition that is played before the panorama is closed.
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GameObject | afterTransitionPrefab |
| | Prefab which contains the transition that is played after the panorama is closed.
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bool | useGlobalTransitions = true |
| | Use global transitions if they are not in this component.
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bool | useOpenTransition = true |
| | Use transitions when a panorama is shown.
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bool | useCloseTransition = true |
| | Use transitions when a panorama is closing.
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Plugin for displaying Google Street View panoramas using uPano.