Classes | |
| class | ColliderLoader |
| The loader for the GameObject. More... | |
| class | Frame |
| The frame of the gallery. More... | |
| class | Frames |
| The collection of frames in the gallery. More... | |
| class | Gallery |
| Represents a gallery. More... | |
| class | InteractionLocker |
| The locker for interaction with the module. More... | |
| class | Loader |
| The loader of the gallery. More... | |
| class | MessageSystem |
| MessageSystem class is responsible for handling and triggering various events. More... | |
| class | Property |
| The property of the frame. More... | |
| class | PropertyNames |
| General property names. More... | |
| class | PropertyValue |
| The value of the property. More... | |
| class | PropertyWeights |
| Weights of general properties. More... | |
| class | UILoader |
| The loader for the UI elements that can be clicked. More... | |
| class | Viewer |
| Provides functionality for navigating through frames, accessing properties of frames, and interacting with modules. It also handles the initialization and destruction of the viewer. More... | |
Enumerations | |
| enum | Direction { Horizontal , Vertical } |
| Direction of switching between frames. More... | |
| enum | RemoteTextureSource { Url , Resources , StreamingAssets , PersistentDataPath } |
| The source of the remote texture. More... | |
| enum | TargetType { Frames , Gallery } |
| The type of the target of the loader. More... | |
| enum | PropertyType { String , MultiLineString , Color , Float , Int , Bool , Vector2 , Vector3 , Audio , Texture , Object } |
| The type of the property. More... | |
| enum Direction |
| enum PropertyType |
The type of the property.
| enum RemoteTextureSource |
The source of the remote texture.
| enum TargetType |