Classes | |
class | ColliderLoader |
The loader for the GameObject. More... | |
class | Frame |
The frame of the gallery. More... | |
class | Frames |
The collection of frames in the gallery. More... | |
class | Gallery |
Represents a gallery. More... | |
class | InteractionLocker |
The locker for interaction with the module. More... | |
class | Loader |
The loader of the gallery. More... | |
class | MessageSystem |
MessageSystem class is responsible for handling and triggering various events. More... | |
class | Property |
The property of the frame. More... | |
class | PropertyNames |
General property names. More... | |
class | PropertyValue |
The value of the property. More... | |
class | PropertyWeights |
Weights of general properties. More... | |
class | UILoader |
The loader for the UI elements that can be clicked. More... | |
class | Viewer |
Provides functionality for navigating through frames, accessing properties of frames, and interacting with modules. It also handles the initialization and destruction of the viewer. More... | |
Enumerations | |
enum | Direction { Horizontal , Vertical } |
Direction of switching between frames. More... | |
enum | RemoteTextureSource { Url , Resources , StreamingAssets , PersistentDataPath } |
The source of the remote texture. More... | |
enum | TargetType { Frames , Gallery } |
The type of the target of the loader. More... | |
enum | PropertyType { String , MultiLineString , Color , Float , Int , Bool , Vector2 , Vector3 , Audio , Texture , Object } |
The type of the property. More... | |
enum Direction |
enum PropertyType |
The type of the property.
enum RemoteTextureSource |
The source of the remote texture.
enum TargetType |