5.1.0.1 (2026.09.03)
# Added

- Unity 6.6 support.
- Tileset pivot control.
- URP globe atmosphere shader.
- Color support in PBR tileset shaders.
- Language and region options in Custom URL Wizard.
- Render Pipeline material updater for examples.
- Map Scale UI prefab.
- Follow Game Object example scene.
- AI Skills for common Online Maps workflows.

# Improved

- Runtime component settings persistence.
- Vector tiles now use the configured tile material.
- Map creation can now be undone.
- Component warnings now appear in the Map inspector.
- Real Tileset Size example can preserve the map center.

# Fixed

- Unity 6.3 compatibility.
- Incorrect location and zoom change events.
- Tileset collider updates after resizing.
- Maps with dimensions not divisible by 256.


5.0.0.1 (2026.08.17)
[Buildings] Added buildings from vector tiles.
[Controls] Added Globe Control with markers, drawings, elevations, camera controls, and an atmosphere shader.
[Controls] Added Mapbox and MapTiler vector tile rendering with layers, caching, interaction, and tile fallback.
[Controls] Introduced separate-tile rendering and a shared dynamic-mesh architecture.
[Core] A huge number of tweaks and code optimizations.
[Documentation] The documentation, API Reference, and atlas of examples have been migrated to the new engine.
[Elevation] Removed Bing Maps elevation managers.
[GPS] Added GPS support in the Unity Editor and WebGL.
[JSON] Local implementation replaced to SilkJson.
[Labels] Added TexoMesh Pro labels from vector tiles.
[Markers] Added built-in 2D marker clustering.
[Touch Forwarder] Fixed an issue where RawImageTouchForwarder returned a zero cursor position when the cursor was not on an element.
[Unity] Added Unity 6.5 compatibility.