[Unity] Added support for Unity 2020.1. (2020.06.20)
[Bookmarks] Added grid mode.
[Bookmarks] Added ability to navigate folders.
[Bookmarks] Added the ability to play audio.
[Bookmarks] Added actions for double-clicking on an item.
[Bookmarks] Improved preview icons.
[Context Menu] Incorrect window sizes were fixed when the context menu was opened close to the upper or lower border of the screen.
[Create Browser] Improved preview icons.
[Create Browser] When you create a camera, a duplicate Audio Listener will be automatically deleted.
[Hierarchy] When a component on a GameObject has an error or exception, the error icon will be displayed on the GameObject row in the hierarchy.
[Popup Windows] Fixed display of pin and close when the window opened close to the upper border of the screen.
[Preview] Fixed camera initialization bug.
[Search] Improved preview icons.
[Settings] Improved settings layout.
[Toolbar] Added the ability to display buttons to the left and right of the play button.
[Toolbar] Added a button to the left of the play button when clicked restores View State for selection.
[Tools] Added duplicate tool.
[View Gallery] Fixed a bug restore View State from the context menu.
[View States] Added the ability to save and restore View States for selection.
[Waila] Tooltip update bug fixed when the tooltip was modified by a third-party script.
[Waila] Improved tooltip for Terrain.
[Windows] Added ability to display open windows on toolbar.
[Windows] Added the ability to display recently closed windows on the toolbar.
[Windows] Added the ability to display your favorite windows on the toolbar. (2020.04.15)
[Bookmarks] The sort order of the filtered items has been fixed.
[Component Window] Added debug mode where you can see all serialized fields.
[Context Menu] Now AddComponentMenu attribute is used for components.
[Core] Camel Case Search replaced to Fuzzy Search.
[Core] Added the ability to add and remove a bookmark and ungroup GameObject in the context menu for GameObject.
[Create Browser] Filtered items are now sorted by relevance instead of name.
[Group] Grouping fixed when the target is not a selected GameObjects.
[Group] Fixed customization of the hotkey for grouping.
[Hierarchy] Missed digits in Photoshop style names fixed.
[Preview] Preview can now display View States.
[Search] Improved layout.
[Search] Added support for meta keys for quick search on a specified source.
[Search] Impreved search for components.
[Search] Improved context menu for items.
[Search] Window search now shows the full menu path for an item.
[Ungroup] Added the ability to ungroup GameObjects.
[View Gallery] In View Gallery you can now choose which cameras and View States will be used in Preview. (2020.02.12)
[Actions] Fixed Views and Cameras action when nothing is selected.
[Actions] Added a selection history action.
[Bookmarks] Added a keyboard shortcut to quickly open a window (CTRL + ALT + B).
[Bookmarks] Added alternative action for prefabs - open prefab.
[Bookmarks] Added context menu for items.
[Bookmarks] Improved restoring bookmarks.
[Component Window] Added the ability to quickly enable / disable component and GameObject.
[Component Window] Now the window, when opened, adjusts to the height of the content.
[Component Window] Improved reference clearing when recompiling or starting a scene.
[Context Menu] Added the ability to quickly enable / disable components.
[Hierarchy Icons] Added the ability to quickly add GameObject to bookmarks.
[Hierarchy Icons] The maximum number of displayed icons is limited (default is 6).
[Hierarchy Icons] Improved display of icons.
[Hierarchy Icons] If the icon for the C# script should be displayed, then instead the script name
will be displayed in Photoshop style (up to 4 characters), for example OnlineMaps - Om.
[Object Placer] When creating a UI of elements, if there is no Canvas, it will be created, and the element will be placed as a child of Canvas.
[Object Placer] Fixed exceptions in the presence of corrupted assets in the project.
[Search] Improved display when using Pro skin.
[Search] Fixed exceptions in the presence of corrupted assets in the project.
[Settings] Added settings for Bookmarks, Group, Replace.
[Settings] Added the ability to pick a window to add to the search blacklist.
[Switcher] If at the start of the scene the Scene View is maximized, it will automatically switch to the maximized Game View.
[Tools] Added a selection history tool.
[Unity] Added support for Unity 2019.3.
[Windows] Added Shortcuts window where you can explore all the shortcuts defined by uContext. (2019.12.05)
[Actions] Add Component action moved to window section.
[Actions] Cameras And Focus renamed to Views and Cameras.
[Behaviours] Added support for undo the drag and drop UI prefab on Canvas.
[Bookmarks] Now bookmarks can store objects of any type (GameObjects, Components, Assets).
[Bookmarks] Fixed the loss of the bookmark reference when restarting Unity Editor.
[Bookmarks] Improved performance.
[Bookmarks] Added ability to drag items from Bookmarks window.
[Bookmarks] Added grouping under objects in the scene and in the project.
[Bookmsrks] Added support for Camel Case Search.
[Breadcrumbs] Added ability to quickly switch enabled of the GameObject.
[Context Menu] Added ability to drag components.
[Context Menu] Added the ability to not disable the context menu in play mode.
[Component Window] Fixed clearing of references to editor.
[Create Browser] Added models in the project.
[Create Browser] Fixed selected item when returning to root when bookmark items are present.
[Create Browser] Added support for Camel Case Search.
[Create Browser] Improved performance.
[Hierarchy] When hovering over an element holding CTRL, the components for GameObject under the cursor will be displayed + button to add a new component.
[Preview] Fixed memory leak.
[Replace] Added hotkey to replace GameObjects (CTRL + SHIFT + H).
[Search] Added the ability to search by Window menu items.
[Search] Improved performance.
[Settings] Fixed switching object placer.
[View Gallery] Added support for multiple Scene View.
[View Gallery] Fixed memory leak.
[View Gallery] Added ability to create view state from scene view and cameras.
[View Gallery] Added ability to rename view state.
[View Gallery] Added confirmation when removing items. (2019.11.08)
[Actions] Added Replace GameObjects action.
[Breadcrumbs] Right-clicking now displays the context menu for GameObject.
[Context Menu] Added context menu by right-clicking on window items.
[Context Menu] Right-clicking now displays the context menu for component items.
[Context Menu] Fixed component width.
[Core] Added the ability to disable window transparency (context menu and search).
[Create Browser] Added support for blacklisting folders for prefabs (can be added in the settings).
[Create Browser] Interactive preview of item (you can rotate an item).
[Input Dialog] Now Keypad Enter can also be used as OK.
[Object Placer] Fixed creating UI GameObjects when opening Create Browser on Canvas.
[Rename] Added ability to group rename GameObjects.
[Rename] Renaming by F2 now also works when focus on the Inspector window, Component window and the Context Menu.
[Search] Added the ability to disable search by project and by component.
[Search] SHIFT + Enter selects a GameObject and focuses on it.
[Search] Added the ability to search only by type (without an item name).
[Settings] Improved window blacklist where CTRL + F will not open search.
[Tools] Added Highlighter tool.
[Waila] Added GameObject highlighting when displaying Waila.
[Waila] Added GameObject highlighting when hovering over smart selection items.
[Waila] Waila is now displayed when the cursor is over the Scene View, and the focus is on any window.
[Waila] Now, when displaying Waila, GameObject will be selected, instead of adding to the current selection. (2019.10.18)
[Actions] Create action now uses Create Browser Window.
[Actions] Now duplicate action uses the built-in Unity action.
[Actions] Added Group action.
[Actions] Maximize Scene View action now also works for Game View.
[Behaviours] Added ability to maximize Game View by shortcut (SHIFT + Space).
[Behaviours] Renaming by F2 now also works with focus on the Scene View.
[Bookmarks] Now for prefabs the ability to hide them in Scene View is disabled.
[Breadcrumbs] Added support for multiple selection.
[Context Menu] Added icons for windows and components.
[Core] Fixed minor memory leaks.
[Core] Fixed broken Layout when opening a component in a separate window.
[Search] Changed behavior when clicking on search items:
Click - selects a item.
Right click - Show context menu for item.
Double click or Enter - selects an object in a project or hierarchy.
CTRL + Enter - opens the component in a new window, GameObject in a new inspector,
or performs the default action for another type of object (for example, opens a script in the editor).
[Tools] Added Object Placer (CTRL + SHIFT + Right Click in the scene).
[Tools] Added the ability to group objects (CTRL + G). (2019.08.08)
[Core] Tweaks for deep integration with Real World Terrain. (2019.07.31)
[Actions] Fixed Add Component action.
[Core] Added preparation for integration with Online Maps and Real World Terrain.
The integration is implemented on the side of Online Maps and Real World Terrain, and will be available in future versions of assets.
[Prefs] Now the pause in play mode is disabled by default. You can enable this in the settings.
[Search] Added the ability to add the script to selected GameObject by pressing CTRL + SHIFT + ENTER.
[Unity] Added support for Unity 2019.2. (2019.06.21)
[Actions] Fixed Create Parent and Create Temporary actions.
[Actions] Fixed a typo in Temporary.
[Search] Fixed possible exception during search. (2019.06.07)
[Actions] Removed Create Empty Child from Create action.
[Behaviours] Fixed Add Component Behaviour on Unity 2019.1.
[OSX] Improved and fixed default keyboard shortcuts for OSX. See the documentation for new shortcuts.
[Search] Added the ability to search by scene and project at the same time (now this is the default tab).
[Search] Strongly optimized caching of objects and assets for search.
[Search] Added support for Camel Case Search. For example, enter DL to search for Directional Light.
[Search] Added support for searching by object type. For example, enter wa:te to search for 08. Waila texture in the project.
[Waila] Changed the style to display the names of objects for better readability. (2019.05.02)
[Core] Added the ability to create a permanent and temporary camera from the menu.
[Core] Added the ability to create a View State from the menu.
[Prefs] Added the ability to set Alt, Command and Function keys.
[Search] When switching between searching by scene and by project, the text is no longer selected.
[Search] Search is now enabled by default for Unity 2019.x.
[View Gallery] Added hotkey for View Gallery (default is CTRL + SHIFT + G).
[View Gallery] Added the ability to create a View State, a permanent or temporary camera from View Gallery. (2019.04.24)
[Context Menu] Now the default hot key for OSX is CTRL + Z.
[Core] Fixed opening the context menu and windows on OSX.
[Settings] Fixed bug loading settings escaped strings and objects.
[Smart Selection] Now the default hot key for OSX is CTRL + SHIFT + Z. (2019.04.18)
[Core] Hotfix for Unity 2019.x with dotNet v3.5 Equivalent. (2019.04.17)
[Actions] Added action - Close All Component Window.
[Context Menu] Added the ability to create temporary objects.
[Context Menu] Added the ability to create and remove a view state.
[Core] Implemented view state concept.
[Core] Implemented the ability to draw WAILA and Preview over Unity Scene UI elements.
[Search] Disabled by default for Unity 2019.x due to the awesome Quick Search package.
[WAILA] Improved Smart Selection UI.
[WAILA] Added the ability to display the height of the terrain under the cursor.
[Windows] Added View Gallery. (2019.04.02)
[Actions] Improved camera.farClipPlane for temporary cameras.
[Windows] Fixed an exception when Terrain Editor loses focus. (2019.04.02)
[Actions] Added the ability to create a permanent or temporary camera from the Scene View.
[Actions] Added the ability to quickly set the view from the camera.
[Bookmarks] Bookmarks can now store GameObjects.
[Bookmarks] For Unity 2019+, you can toggle the visibility of GameObjects.
[Bookmarks] Added the ability to open the bookmark window from the menu.
[Core] When closing Unity Editor now closes all popup windows.
[Prefs] Added the ability to change the default window size.
[Prefs] Added the ability to restore default settings.
[Preview] Use the mouse wheel to switch between cameras.
[Preview] Use F in Preview to set the view.
[Search] Added the ability to not use the search on specified windows.
[Search] Now search by default is disabled for Bookmarks, Profiler and Settings.
[Search] Improved search algorithm.
[Temporary Objects] Implemented temporary objects that will be automatically destroyed in the playmode.
[Terrain Brush Size] Now it is disabled when Preview is active.
[Windows] Drag and drop Component into SceneView to open it in a separate window. (2019.03.27)
[Actions] Added the ability to create a parent object.
[Bookmarks] Added the ability to drag and drop components to bookmarks.
[Bookmarks] Improved Bookmark window.
[Bookmarks] Clear Bookmarks now ask for confirmation.
[Core] Fixed the problem of running for the interception of keys.
[Improvements] Improved Add Component by shortcut behaviour.
[Improvements] Improved drag and drop Texture to Canvas behaviour.
[Improvements] Improved drag and drop Sprite to Canvas behaviour.
[Improvements] Improved drag and drop Prefab with Rect Transform to Canvas behaviour.
[Search] Added a smart search for GameObject and components in the scene, and assets in the project.
[Waila] Waila now works built-in way, and will always show the correct GameObjects under the cursor.
[Zoom By Shortcut] Added the ability to fast zoom in / out Scene View. (2019.03.19)
First release