bottomLatitude | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
bottomMercator | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
bounds | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
Contains(Vector2 coordinates) | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
Contains(double lng, double lat) | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
generatedBuildings | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
generatedGrass | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
generatedTextures | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
generatedTrees | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
generateTextures | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
GetAltitudeByCoordinates(double lng, double lat) | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
GetAltitudeByLocation(double lng, double lat) | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
GetAltitudeByWorldPosition(Vector3 worldPosition) | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
GetCoordinatesByScreenPosition(Vector2 screenPosition, out Vector2 coordinates, Camera cam=null) | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
GetCoordinatesByScreenPosition(Vector2 screenPosition, out double longitude, out double latitude, out double altitude, Camera cam=null) | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
GetCoordinatesByWorldPosition(Vector3 worldPosition, out Vector2 coordinates) | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
GetCoordinatesByWorldPosition(Vector3 worldPosition, out double longitude, out double latitude) | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
GetCoordinatesByWorldPosition(Vector3 worldPosition, out double longitude, out double latitude, out double altitude) | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
GetCoordinatesUnderCursor(out Vector2 coordinates, Camera cam=null) | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
GetItemByWorldPosition(Vector3 worldPosition) | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | pure virtual |
GetWorldPosition(double lng, double lat, out Vector3 worldPosition) | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | pure virtual |
GetWorldPosition(double lng, double lat, double altitude, out Vector3 worldPosition) | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
GetWorldPosition(Vector2 coordinates, out Vector3 worldPosition) | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | pure virtual |
height | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
leftLongitude | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
leftMercator | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
maxElevation | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
minElevation | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
prefs | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
rightLongitude | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
rightMercator | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
scale | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
size | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
topLatitude | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
topMercator | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
width | InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |