UV of texture side
More...
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| static string[] | sides = {"Left", "Top", "Right", "Bottom"} |
| | Side labels More...
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◆ RectUV()
| InfinityCode.uPano.RectUV.RectUV |
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float |
left, |
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float |
top, |
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float |
right, |
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float |
bottom |
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) |
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Constructor
- Parameters
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| left | Left texture U |
| top | Top texture V |
| right | Right texture U |
| bottom | Bottom texture V |
◆ bottom
| float InfinityCode.uPano.RectUV.bottom |
◆ left
| float InfinityCode.uPano.RectUV.left |
◆ right
| float InfinityCode.uPano.RectUV.right |
◆ sides
| string [] InfinityCode.uPano.RectUV.sides = {"Left", "Top", "Right", "Bottom"} |
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static |
◆ top
| float InfinityCode.uPano.RectUV.top |
◆ full
| RectUV InfinityCode.uPano.RectUV.full |
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staticget |
◆ height
| float InfinityCode.uPano.RectUV.height |
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get |
◆ this[int index]
| float InfinityCode.uPano.RectUV.this[int index] |
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getset |
Get and set side by index
- Parameters
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- Returns
- Value of the side
◆ width
| float InfinityCode.uPano.RectUV.width |
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get |