Real World Terrain
v4.1
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This class is added to the resulting container.
It contains all information about terrains.
More...
Public Member Functions | |
override RealWorldTerrainItem | GetItemByWorldPosition (Vector3 worldPosition) |
Get RealWorldTerrainItem by Unity World Position. More... | |
override bool | GetWorldPosition (double lng, double lat, out Vector3 worldPosition) |
Get Unity World Position by geographic coordinates. More... | |
override bool | GetWorldPosition (Vector2 coordinates, out Vector3 worldPosition) |
Get Unity World Position by geographic coordinates. More... | |
Public Member Functions inherited from InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
bool | Contains (Vector2 coordinates) |
Checks whether the coordinate in terrain area. More... | |
bool | Contains (double lng, double lat) |
Checks whether the coordinate in terrain area. More... | |
double | GetAltitudeByCoordinates (double lng, double lat) |
Get altitude by location (coordinates). More... | |
double | GetAltitudeByLocation (double lng, double lat) |
Get altitude by location (coordinates). More... | |
double | GetAltitudeByWorldPosition (Vector3 worldPosition) |
Get altitude by Unity World Position. More... | |
bool | GetCoordinatesUnderCursor (out Vector2 coordinates, Camera cam=null) |
Get coordinates under mouse cursor More... | |
bool | GetCoordinatesByScreenPosition (Vector2 screenPosition, out Vector2 coordinates, Camera cam=null) |
Converts the screen coordinates into geographic coordinates. More... | |
bool | GetCoordinatesByScreenPosition (Vector2 screenPosition, out double longitude, out double latitude, out double altitude, Camera cam=null) |
Converts the screen coordinates into geographic coordinates. More... | |
bool | GetCoordinatesByWorldPosition (Vector3 worldPosition, out Vector2 coordinates) |
Converts the world coordinates into geographic coordinates. More... | |
bool | GetCoordinatesByWorldPosition (Vector3 worldPosition, out double longitude, out double latitude) |
Converts the world coordinates into geographic coordinates. More... | |
bool | GetCoordinatesByWorldPosition (Vector3 worldPosition, out double longitude, out double latitude, out double altitude) |
Converts the world coordinates into geographic coordinates. More... | |
bool | GetWorldPosition (double lng, double lat, double altitude, out Vector3 worldPosition) |
Get Unity World Position by geographic coordinates. More... | |
Static Public Member Functions | |
static RealWorldTerrainContainer [] | GetInstances () |
Gets all instances of RealWorldTerrainContainer. More... | |
Public Attributes | |
float | billboardStart = 50 |
Billboard start. More... | |
float | detailDensity = 1 |
Detail density. More... | |
float | detailDistance = 80 |
Detail distance. More... | |
string | folder |
The folder in the project where located terrains. More... | |
RealWorldTerrainVector2i | terrainCount |
Count of terrains. More... | |
string | title |
Title More... | |
float | treeDistance = 2000 |
Tree distance. More... | |
RealWorldTerrainItem [] | terrains |
The array of elements that belong to the current process of generation. More... | |
Public Attributes inherited from InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase | |
Bounds | bounds |
Coordinates borders of terrain More... | |
bool | generateTextures |
Specifies whether to create textures More... | |
bool | generatedBuildings |
Specifies whether to create buildings More... | |
bool | generatedGrass |
Specifies whether to create grass More... | |
bool | generatedTextures |
Specifies whether to create textures More... | |
bool | generatedTrees |
Specifies whether to create trees More... | |
double | maxElevation |
Maximal value of elevation More... | |
double | minElevation |
Minimal value of elevation More... | |
RealWorldTerrainPrefsBase | prefs |
Reference to the preferences More... | |
Vector3 | scale |
Scale of terrains More... | |
Vector3 | size |
Size of terrains in world units More... | |
double | topLatitude |
Top latitude More... | |
double | topMercator |
Top latitude in Mercator projection (0-1) More... | |
double | leftLongitude |
Left longitude More... | |
double | leftMercator |
Left longitude in Mercator projection (0-1) More... | |
double | bottomLatitude |
Bottom latitude More... | |
double | bottomMercator |
Bottom latitude in Mercator projection (0-1) More... | |
double | rightLongitude |
Right longitude More... | |
double | rightMercator |
Right longitude in Mercator projection (0-1) More... | |
double | width |
Width. Right longitude - left longitude More... | |
double | height |
Height. Top latitude - bottom latitude More... | |
This class is added to the resulting container.
It contains all information about terrains.
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static |
Gets all instances of RealWorldTerrainContainer.
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virtual |
Get RealWorldTerrainItem by Unity World Position.
worldPosition | Position in Unity World Space |
Implements InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase.
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virtual |
Get Unity World Position by geographic coordinates.
lng | Longitude |
lat | Latitde |
worldPosition | Position in Unity World Space |
Implements InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase.
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virtual |
Get Unity World Position by geographic coordinates.
coordinates | Geographic coordinates |
worldPosition | Position in Unity World Space |
Implements InfinityCode.RealWorldTerrain.RealWorldTerrainMonoBase.
float InfinityCode.RealWorldTerrain.RealWorldTerrainContainer.billboardStart = 50 |
Billboard start.
float InfinityCode.RealWorldTerrain.RealWorldTerrainContainer.detailDensity = 1 |
Detail density.
float InfinityCode.RealWorldTerrain.RealWorldTerrainContainer.detailDistance = 80 |
Detail distance.
string InfinityCode.RealWorldTerrain.RealWorldTerrainContainer.folder |
The folder in the project where located terrains.
RealWorldTerrainVector2i InfinityCode.RealWorldTerrain.RealWorldTerrainContainer.terrainCount |
Count of terrains.
RealWorldTerrainItem [] InfinityCode.RealWorldTerrain.RealWorldTerrainContainer.terrains |
The array of elements that belong to the current process of generation.
string InfinityCode.RealWorldTerrain.RealWorldTerrainContainer.title |
Title
float InfinityCode.RealWorldTerrain.RealWorldTerrainContainer.treeDistance = 2000 |
Tree distance.