Take your productivity in Unity Editor to the next level with Ultimate Editor Enhancer - the ultimate productivity toolkit! This powerful tool simplifies your workflow, improves the built-in behaviors of the editor, and adds new features that will take your editing experience to the next level. With Ultimate Editor Enhancer, you can easily enhance the Scene View, Inspector, Hierarchy, Project and the editor itself. It also offers a range of tools for quick object navigation, creation, and manipulation. Upgrade your editing game and streamline your workflow with Ultimate Editor Enhancer!

We have released a new version of Ultimate Editor Enhancer, with multiple header rules and field state saving.
Changelog:
[Component Window] Fixed the issue that objects were not marked dirty when enabling/disabling GameObject or component from a window.
[Core] Fixed issue with ExitGUIException.
[Custom Tool Switcher] When a tool is selected, Scene View will now display its name.
[Empty Inspector] Added new elements that can be called from the window.
[Empty Inspector] Added filter with Fuzzy Search support.
[Hierarchy Headers] Added support for multiple rules.
[Library] Updated Harmony.
[New] Added ability to align and distribute from component header.
[New] Bookmarks in the hierarchy.
[Recent Scenes] Added the ability to exit play mode when selecting a scene.
[Runtime Save Components] Changed the way of saving components.
[Runtime Save Components] Added the ability to save the value of a single field through the context menu of the field.
[Search] Improved display of the help button.
[Search] Added the ability to open settings.
[Settings] Added ability to disable all unsafe features at once.
[Smart Selection] Added GameObjects icons for Flat style.
[Switcher] Added support for Fullscreen Editor.
[Switcher] Added the ability to disable automatic switching to the maximized Game View in the settings when entering play mode.
[Ungroup] Now, when ungrouping, confirmation will be asked.
[Ungroup] Added the ability to unpack prefabs.