Class control the map for the Tileset. Tileset - a dynamic mesh, created at runtime.
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override bool | GetCoords (Vector2 position, out double lng, out double lat) |
| Returns the geographical coordinates of the location where the position is. More...
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Vector2 | GetCoordsByWorldPosition (Vector3 position) |
| Returns the geographical coordinates by world position. More...
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bool | GetCoordsByWorldPosition (Vector3 position, out double lng, out double lat) |
| Returns the geographical coordinates by world position. More...
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bool | GetCoordsByWorldPosition (Vector3 position, out double lng, out double lat, out float altitude) |
| Returns the geographical coordinates by world position. More...
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override Vector2 | GetScreenPosition (double lng, double lat) |
| Converts geographical coordinate to position in screen space. More...
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override bool | GetTile (Vector2 position, out double tx, out double ty) |
| Gets a tile by screen position. More...
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bool | GetTileByWorldPosition (Vector3 position, out double tx, out double ty) |
| Returns the tile coordinates by world position. More...
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override void | OnAwakeBefore () |
| Event that occurs before Awake. More...
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void | Resize (int width, int height, bool changeSizeInScene=true) |
| Resize map More...
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void | Resize (int width, int height, float sizeX, float sizeZ) |
| Resize map More...
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void | Resize (int width, int height, Vector2 sizeInScene) |
| Resize map More...
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override void | UpdateControl () |
| Updates the current control. More...
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override void | GetPosition (double lng, double lat, out double px, out double py) |
| Converts geographical coordinate to position in the scene relative to the top-left corner of the map in map space. More...
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override Vector2 | GetScreenPosition (double lng, double lat) |
| Converts geographical coordinate to position in screen space. More...
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Vector3 | GetWorldPosition (Vector2 coords) |
| Converts geographical coordinates to position in world space. More...
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Vector3 | GetWorldPosition (double lng, double lat) |
| Converts geographical coordinates to position in world space. More...
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Vector3 | GetWorldPositionWithElevation (double lng, double lat) |
| Converts geographical coordinates to position in world space with elevation. More...
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Vector3 | GetWorldPositionWithElevation (Vector2 coords, Vector2 topLeftPosition, Vector2 bottomRightPosition) |
| Converts geographical coordinates to position in world space with elevation. More...
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Vector3 | GetWorldPositionWithElevation (Vector2 coords, double tlx, double tly, double brx, double bry) |
| Converts geographical coordinates to position in world space with elevation. More...
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Vector3 | GetWorldPositionWithElevation (double lng, double lat, double tlx, double tly, double brx, double bry) |
| Converts geographical coordinates to position in world space with elevation. More...
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Vector3 | GetWorldPositionWithElevation (double lng, double lat, float altitude) |
| Converts geographical coordinates to position in world space with elevation. More...
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override void | UpdateControl () |
| Updates the current control. More...
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OnlineMapsMarkerInstanceBase | GetBillboardMarkerFromScreen (Vector2 screenPosition) |
| Gets billboard marker on the screen position. More...
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override IOnlineMapsInteractiveElement | GetInteractiveElement (Vector2 screenPosition) |
| Get the interactive element located at the screen position. More...
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virtual OnlineMapsTile | CreateTile (int x, int y, int zoom, bool isMapTile=true) |
| Creates a new tile. More...
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Vector2 | GetCoords () |
| Returns the geographical coordinates of the location where the cursor is. More...
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Vector2 | GetCoords (Vector2 position) |
| Returns the geographical coordinates at the specified coordinates of the screen. More...
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bool | GetCoords (out double lng, out double lat) |
| Returns the geographical coordinates of the location where the cursor is. More...
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Vector2 | GetInputPosition () |
| Returns the current cursor position. More...
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Vector2 | GetPosition (Vector2 coords) |
| Converts geographical coordinate to position in the scene relative to the top-left corner of the map in map space. More...
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virtual Rect | GetRect () |
| Screen area occupied by the map. More...
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OnlineMapsSavableItem[] | GetSavableItems () |
| Returns an array of items to save More...
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Vector2 | GetScreenPosition (Vector2 coords) |
| Converts geographical coordinate to position in screen space. More...
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int | GetTouchCount () |
| Returns the current number of touches. More...
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void | InvokeBasePress () |
| Invokes OnMapBasePress. More...
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void | InvokeBaseRelease () |
| Invokes OnMapBaseRelease. More...
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bool | IsCursorOnUIElement (Vector2 position) |
| Whether the screen position is on UI element More...
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virtual void | SetTexture (Texture2D texture) |
| Specifies the texture, which will draw the map. In texture must be enabled "Read / Write Enabled". More...
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void | UpdateLastPosition () |
| Force updates the latest coordinates of cursor. More...
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bool | ZoomOnPoint (float zoomOffset, Vector2 screenPosition) |
| Changes the zoom keeping a specified point on same place. More...
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Action< OnlineMapsTile, Material > | OnChangeMaterialTexture |
| The event, which occurs when the changed texture tile maps. More...
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Action< OnlineMapsTile, Material > | OnDrawTile |
| The event that occurs after draw the tile. More...
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Action< OnlineMapsTile, Material > | OnUpdateMapSubMeshLate |
| The event that occurs after draw the tile. The difference with OnDrawTile is that it is always called for the original tile, whether or not it was loaded. More...
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OnlineMapsColliderType | colliderType = OnlineMapsColliderType.fullMesh |
| Type of collider: box - for performance, mesh - for elevation. More...
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bool | compressTextures = true |
| Compress texture to reduce memory usage. More...
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Plane? | dragPlane |
| Plane by using which the map is dragged. Exists only during drag. More...
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GameObject | drawingsGameObject |
| Container for drawing elements. More...
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OnlineMapsTilesetDrawingMode | drawingMode = OnlineMapsTilesetDrawingMode.meshes |
| Drawing API mode (meshes or overlay). More...
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Shader | drawingShader |
| Shader of drawing elements. More...
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bool | overlayFromParentTiles = true |
| Whether the overlay from the parent tiles should be shown. More...
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Material | tileMaterial |
| Material that will be used for tile. More...
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Shader | tilesetShader |
| Shader of map. More...
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Action | OnMeshUpdated |
| Event that occurs after the map mesh has been updated. More...
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Action | OnUpdateMeshAfter |
| The event is called after updating the map mesh. More...
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Action | OnUpdateMeshBefore |
| The event is called before updating the map mesh More...
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OnlineMapsTilesetCheckMarker2DVisibility | checkMarker2DVisibility = OnlineMapsTilesetCheckMarker2DVisibility.pivot |
| Type of checking 2D markers on visibility. More...
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int | elevationResolution = 32 |
| Resolution of the elevation map. More...
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Material | markerMaterial |
| Material that will be used for marker. More...
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Shader | markerShader |
| Shader of markers. More...
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Vector2 | sizeInScene = new Vector2(1024, 1024) |
| Size of the map in the scene More...
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Action | OnUpdate3DMarkers |
| Called when drawing 3d markers. More...
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Camera | activeCamera |
| The camera you are using to display the map. More...
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OnlineMapsElevationManagerBase | elevationManager |
| Reference to the elevation manager More...
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OnlineMapsMarker2DMode | marker2DMode = OnlineMapsMarker2DMode.flat |
| Mode of 2D markers. Bake in texture or Billboard. More...
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float | marker2DSize = 100 |
| Size of billboard markers. More...
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OnlineMapsMarker3DManager | marker3DManager |
| Reference to marker 3D manager More...
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Action | OnDrawMarkers |
| Event that occurs when need to draw markers. More...
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Func< Vector2 > | OnGetInputPosition |
| Event intercepts getting current cursor position. More...
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Func< Vector2[]> | OnGetMultitouchInputPositions |
| The event intercepts getting of the current multitouch points. More...
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Func< int > | OnGetTouchCount |
| Event intercepts getting number of touches. More...
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Action | OnMapClick |
| Event that occurs when you click on the map. More...
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Action | OnMapDoubleClick |
| Event that occurs when you double-click on the map. More...
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Action | OnMapDrag |
| Event that occurs when you drag the map. More...
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Action | OnMapLongPress |
| Event that occurs when you long press the map. More...
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Action | OnMapPress |
| Event that occurs when you press on the map. More...
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Action | OnMapRelease |
| Event that occurs when you release the map. More...
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Action | OnMapZoom |
| Event that occurs when you zoom the map. More...
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Action | OnSmoothZoomBegin |
| Event, which occurs when the smooth zoom is started. More...
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Action | OnSmoothZoomFinish |
| Event, which occurs when the smooth zoom is finish. More...
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Action | OnSmoothZoomInit |
| Event, which occurs when the smooth zoom is starts init. More...
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Action | OnSmoothZoomProcess |
| Event, which occurs when the smooth zoom is process. More...
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Action | OnUpdateAfter |
| Event that occurs at end Update. More...
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Action | OnUpdateBefore |
| Event that occurs at start Update. More...
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Predicate< GameObject > | OnValidateCursorOnUIElement |
| Event validating that cursor is on UI element.
True - cursor on UI element, false - otherwise. More...
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Func< OnlineMapsZoomEvent, float, bool > | OnValidateZoom |
| Event validating that current zoom event is allowed.
True - zoom is allowed, false - forbidden. More...
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Texture2D | activeTexture |
| Texture, which will draw the map.
To change the texture use OnlineMapsControlBase.SetTexture. More...
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bool | allowZoom = true |
| Specifies whether the user can change zoom of the map. More...
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bool | allowUserControl = true |
| Specifies whether the user can manipulate the map. More...
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bool | checkScreenSizeForWheelZoom = true |
| Check that the input position is on the screen. More...
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OnlineMapsDrawingElementManager | drawingElementManager |
| Reference to drawing element manager More...
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bool | isMapDrag |
| Specifies whether to move map. More...
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bool | invertTouchZoom = false |
| Inverts the map touch zoom for mobile devices. More...
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OnlineMapsMarkerManager | markerManager |
| Reference to marker manager More...
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bool | smoothZoom = true |
| Specifies whether to use a smooth touch zoom. More...
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bool | zoomInOnDoubleClick = true |
| Allows you to zoom the map when double-clicked. More...
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OnlineMapsZoomMode | zoomMode = OnlineMapsZoomMode.target |
| Mode of zoom. More...
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float | zoomSensitivity = 1 |
| Sensitivity of the zoom More...
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Class control the map for the Tileset. Tileset - a dynamic mesh, created at runtime.