We have released a new version of the asset with tile elevation managers, and caching elevations and custom data.
April 02, 2020
March 25, 2020
Example of how to rasterize drawing elements to the tiles, then to be used as overlay.
March 24, 2020
Example of how Huge Texture can increase the quality of textures in a real project.
March 20, 2020
Huge Texture has successfully passed approval and is now available for purchase in the Unity Asset Store.
March 19, 2020
There are many productivity tools available for Unity. Which one should you choose?
Let's see how uContext compares with the most popular alternatives.
March 03, 2020
We are announcing Huge Texture, our new asset that allows you to import and use textures with more than 8192 pixels, without the extra draw calls, and performance loss.
February 18, 2020
We published a video about the new features of uContext v1.10.
February 17, 2020
Example of how to convert locations to pan and tilt using uPano API.
February 13, 2020
From February 13 to February 27, 2020, you can get the full version of uContext for free for use by any number of team members and any number of projects.