Card Soccer

Pitch Duel

An ordinary deck. An unexpected match! In Card Soccer, cards become defenders and goalkeepers, and every card you beat brings you closer to scoring.

Choose which defender to attack, break through the back line, and take on the goalkeeper. Higher cards beat lower ones, but even the strongest have a weakness: a two beats an ace, and a three beats a king. Equal ranks trigger a war, decided by fresh cards from both decks.

Risk a war or end your attack? You choose the target, but the next card could change the match. Cards you win return to play when your discard pile is shuffled into a new deck, keeping the contest alive until one player can no longer draw a card.

Simple rules, surprise twists, and the thrill of soccer in a card duel. Outscore your opponent and lead your team to victory!

Gallery

See also

Tiny Terrain

Tiny Terrain is a lossy Terrain Data compression technology for Unity Terrain Engine, which allows you to reduce the size of the data that Terrain takes in the project many times and significantly reduce the size of your application.

You pay a little CPU time and additional memory usage, but save tens and hundreds of megabytes for each Terrain in the project.

Even though the compression is lossy, in most cases you won't see any visual difference at all.

A very high compression ratio is achieved due to the author's data preparation algorithms and then compression using Brotli.