When importing a texture, Huge Texture splits the texture into pages and saves it as a Texture Array.
Texture Array is combined on the shader side, which does not create extra draw calls and has almost no effect on performance.
uContext is a Productivity PowerPack that take your workflow in Unity Editor to a next level, simplifies working with content, adds new features to the editor, corrects and improves the editor’s built-in behaviors.
Over 50 useful tools in one asset. Make your usual actions with lightning speed with uContext.
It doesn't matter what role you have in the project and at what stage your project is. uContext helps you right now and saves you hours of chores every day.