An ordinary deck. An unexpected match! In Card Soccer, cards become defenders and goalkeepers, and every card you beat brings you closer to scoring.
Choose which defender to attack, break through the back line, and take on the goalkeeper. Higher cards beat lower ones, but even the strongest have a weakness: a two beats an ace, and a three beats a king. Equal ranks trigger a war, decided by fresh cards from both decks.

Turn runtime-generated GameObjects into assets you can keep, reuse, share, and edit.
Runtime Object Exporter captures a selected GameObject hierarchy together with its meshes, materials, and textures. It works in Edit Mode and Play Mode, making it ideal for procedural generation, in-game builders, runtime customization, and custom Editor tools.
Choose exactly which dependencies to include, then export them in the format that fits your workflow:
Key Features