Runtime Object Exporter

Turn runtime-generated GameObjects into assets you can keep, reuse, share, and edit.

 

Runtime Object Exporter captures a selected GameObject hierarchy together with its meshes, materials, and textures. It works in Edit Mode and Play Mode, making it ideal for procedural generation, in-game builders, runtime customization, and custom Editor tools.

 

Choose exactly which dependencies to include, then export them in the format that fits your workflow:

  • Unity Project Assets — save meshes, materials, and textures inside Assets, with optional clean prefab creation.
  • OBJ — export geometry, MTL materials, and PNG textures for broad compatibility.
  • GLB — create a single portable file with embedded geometry, materials, and textures.
  • FBX — export through the Unity FBX Exporter package when it is installed.

 

Key Features

  • Scans the complete hierarchy and shows where each dependency is used.
  • Lets you include or exclude individual meshes, materials, and textures.
  • Reuses existing project assets when possible instead of creating unnecessary copies.
  • Provides clear export statistics, including duration, geometry counts, generated files, and total size.
  • Includes a public Editor API for automated scanning and export workflows.
  • Ships with ready-to-run API examples and a built-in update system.

Gallery

See also

Smart Gallery
Smart Gallery is an elegant, flexible and efficient solution for displaying image, video and audio galleries for your project.
Each element of the gallery is a separate module, resulting in extraordinary flexibility of the asset. You can easily customise modules to achieve the design and functionality your project needs.
Supports all input pipelines and input systems.