Runtime Object Exporter

Turn runtime-generated GameObjects into assets you can keep, reuse, share, and edit.

 

Runtime Object Exporter captures a selected GameObject hierarchy together with its meshes, materials, and textures. It works in Edit Mode and Play Mode, making it ideal for procedural generation, in-game builders, runtime customization, and custom Editor tools.

 

Choose exactly which dependencies to include, then export them in the format that fits your workflow:

  • Unity Project Assets — save meshes, materials, and textures inside Assets, with optional clean prefab creation.
  • OBJ — export geometry, MTL materials, and PNG textures for broad compatibility.
  • GLB — create a single portable file with embedded geometry, materials, and textures.
  • FBX — export through the Unity FBX Exporter package when it is installed.

 

Key Features

  • Scans the complete hierarchy and shows where each dependency is used.
  • Lets you include or exclude individual meshes, materials, and textures.
  • Reuses existing project assets when possible instead of creating unnecessary copies.
  • Provides clear export statistics, including duration, geometry counts, generated files, and total size.
  • Includes a public Editor API for automated scanning and export workflows.
  • Ships with ready-to-run API examples and a built-in update system.

Gallery

See also

uPano
uPano (Panoramic Solution for Unity) is a universal multi-platform solution for displaying dynamic and static panoramas, and creating virtual tours. uPano is very easy to learn and use, and is great for people who do not have programming experience. Visual Tour Maker lets you create virtual tours in minutes. In most usage scenarios, you can make interactive panoramas without creating your own scripts. If you have some very specific purpose, uPano has a powerful and easy-to-use API that will allow you to implement any behavior.