Tiny Terrain is a lossy Terrain Data compression technology for Unity Terrain Engine, which allows you to reduce the size of the data that Terrain takes in the project many times and significantly reduce the size of your application.
You pay a little CPU time and additional memory usage, but save tens and hundreds of megabytes for each Terrain in the project.
Even though the compression is lossy, in most cases you won't see any visual difference at all.
A very high compression ratio is achieved due to the author's data preparation algorithms and then compression using Brotli.


Turn runtime-generated GameObjects into assets you can keep, reuse, share, and edit.
Runtime Object Exporter captures a selected GameObject hierarchy together with its meshes, materials, and textures. It works in Edit Mode and Play Mode, making it ideal for procedural generation, in-game builders, runtime customization, and custom Editor tools.
Choose exactly which dependencies to include, then export them in the format that fits your workflow:
Key Features