$19.99 - Buy in Asset Store
Changelog
Documentation
Runtime Object Exporter helps you convert dynamically generated content into reusable assets in a few clicks.
Select any root GameObject, scan dependencies, choose exactly what to include, and export to one of two production-ready workflows:
1. Inside Assets:
Saves selected meshes as .asset.
Saves selected materials as .mat.
Saves selected textures as .png.
Optionally creates a clean prefab based on exported assets.
2. Outside Assets:
Exports model as .obj + .mtl + texture .png.
If Unity FBX Exporter is installed, offers export to .fbx.
Key Features
- Very easy to use;
- Works in edit and playback mode;
- Deep scan for content in Asset;
- Per-item include/exclude toggles before export;
- Works carefully with materials and their properties;
- Reuse of existing project assets when source already exists in project;
- Optional prefab creation after project export;
- External OBJ export with MTL material mapping;
- Optional FBX export via Unity FBX Exporter integration;
- Built-in update system.
$19.99 - Buy in Asset Store
Changelog
Documentation

