Value Observer

Editor-Friendly Observer Pattern

Value Observer is an editor-friendly implementation of the Observer pattern.

 

Contains:

ValueObserver<T> - observes the value change and notifies listeners. Allows to validate the value change.  

LinkedObserver<T> - connects observer located in another component and allows to use it as a field of this class.

LinkedValue<T> - connects any Serialized Property of any other component or Scriptable Object and allows it to be used as a field of this class.

LinkedMethod<TResult> - connects any method that returns a value. Editor-friendly equivalent of Func<TResult>. Supports up to 10 parameters.

 

Advantages:

  • Very easy to use.
  • Weak code dependency.
  • Completely editor friendly.
  • Works in play mode and in edit mode.
  • Very short syntax.
  • Improves the performance of your application (in cases where you check for value changes in Update or don't check for changes at all).Value Observer is an editor-friendly implementation of the Observer pattern.

Gallery

See also

Online Maps
Online Maps is a universal multi-platform solution for creating 2D and 3D maps in Unity.
Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry.
Supports a huge number of services for any needs, and has integration with the best Asset Store assets.
It has a powerful API that allows you to do amazing things without modifying the source code of the asset.
Supports visual scripting using Visual Scripting and Playmaker.
All the features to create any map in Unity in one asset.