Tiny Terrain is a lossy Terrain Data compression technology for Unity Terrain Engine, which allows you to reduce the size of the data that Terrain takes in the project many times and significantly reduce the size of your application.
Tiny Terrain is a lossy Terrain Data compression technology for Unity Terrain Engine, which allows you to reduce the size of the data that Terrain takes in the project many times and significantly reduce the size of your application.
Value Observer is an editor-friendly implementation of the Observer pattern.
Contains:
ValueObserver<T> - observes the value change and notifies listeners. Allows to validate the value change.
LinkedObserver<T> - connects observer located in another component and allows to use it as a field of this class.
LinkedValue<T> - connects any Serialized Property of any other component or Scriptable Object and allows it to be used as a field of this class.
LinkedMethod<TResult> - connects any method that returns a value. Editor-friendly equivalent of Func<TResult>. Supports up to 10 parameters.
Advantages: