Mesh to Terrain is a tool for easily and quickly converting a 3D terrain model created in 3ds Max, Terragen or any other editor to Unity Terrains.
Mesh to Terrain can convert textures to SplatPrototypes (Terrain Layers), generate terrain from several models and split the model into several terrains.
Mesh to Terrain can convert textures to SplatPrototypes (Terrain Layers), generate terrain from several models and split the model into several terrains.
Ultimate Editor Enhancer (ex uContext Pro) is productivity toolkit that take your workflow in Unity Editor to a next level, simplifies working with content, adds new features to the editor, corrects and improves the editor’s built-in behaviors.
Strongly improves Hierarchy, Inspector, Scene View and the editor itself.
Adds tools for quick navigation, creation and manipulation of objects.
Key Features:
List of tools:
For a complete list of features, see the documentation.