uPano

Panorama Solution For Unity

uPano (Panoramic Solution for Unity) is a universal multi-platform solution for displaying dynamic and static panoramas, and creating virtual tours.

uPano is very easy to learn and use, and is great for people who do not have programming experience.
Visual Tour Maker lets you create virtual tours in minutes.

In most usage scenarios, you can make interactive panoramas without creating your own scripts.
If you have some very specific purpose, uPano has a powerful and easy-to-use API that will allow you to implement any behavior.

Most of the existing types of panoramas are supported: spherical, cylindrical, cubic panoramas on single or six images, cubemap.

Render Pipelines: Standard RP, URP, HDRP.
Platforms: Standalone, iOS, Android (including Google VR), Universal Windows Platform, WebGL.
Other platforms have not been tested, but most likely uPano will work well.

Additional features:
• Can display textures larger than 8192px using Huge Texture;
• Visual Tour Maker;
• Interactive elements (Hot Spots, Directions, Hot Areas) + Visual Editor;
• Lots of built-in actions for Interactive elements;
• Compound transitions;
• Video panoramas;
• Control with: mouse, touch, keyboard, gyro, compass, UI buttons, UI compass, UI joystick;
• Plugins: Auto Rotate, Downloader, Go To Direction Using Keyboard, Limits, Multi Camera, Orthographic Camera, Sync Views, Time Switch, Timed Gaze;
• (optional) Integration with Fingers - Touch GesturesHuge Texture, Online Maps, Playmaker;
• Built-in update system.

Need to create interactive virtual tours with high-resolution panoramas and rich media galleries? Get uPano together with Huge Texture and Smart Gallery in the Virtual Tour & Interactive Media Bundle and save $25 compared to purchasing the assets separately.

Gallery

WebGL Demos

uPano - Demo

See also

Tiny Terrain

Tiny Terrain is a lossy Terrain Data compression technology for Unity Terrain Engine, which allows you to reduce the size of the data that Terrain takes in the project many times and significantly reduce the size of your application.

You pay a little CPU time and additional memory usage, but save tens and hundreds of megabytes for each Terrain in the project.

Even though the compression is lossy, in most cases you won't see any visual difference at all.

A very high compression ratio is achieved due to the author's data preparation algorithms and then compression using Brotli.