Mesh to Terrain is a tool for easily and quickly converting a 3D terrain model created in 3ds Max, Terragen or any other editor to Unity Terrains.
Mesh to Terrain can convert textures to SplatPrototypes (Terrain Layers), generate terrain from several models and split the model into several terrains.
Mesh to Terrain can convert textures to SplatPrototypes (Terrain Layers), generate terrain from several models and split the model into several terrains.
Tree Tool gives you full control over every tree on your terrains.
You can move, scale, rotate, change color and prefab, extract or remove trees in just seconds.
The tool is very easy to use and you will be able to use it even if today is your first day of using Unity.
It is perfectly optimized and will not slow down the scene even if you have more than 100k trees on terrain.
Tree Tool is also fully compatible with trees created by Unity Terrain Editor or third party assets.
If you want to achieve perfect trees in your project, Tree Tool will be your best and indispensable friend.