Build, test, and use REST APIs through a visual workspace with environments, auth profiles, request preview, mock responses, OpenAPI / Swagger import, history, caching, and code generation support.
Instead of scattering API paths, headers, auth logic, and test code across many scripts, you configure everything in one visual workspace and then use the same setup in runtime code.
For programmers, you can also optionally generate a facade layer for API usage, so the integration is easier to use correctly and much harder to misuse.
Instead of scattering API paths, headers, auth logic, and test code across many scripts, you configure everything in one visual workspace and then use the same setup in runtime code.
For programmers, you can also optionally generate a facade layer for API usage, so the integration is easier to use correctly and much harder to misuse.


Tree Tool lets you select and edit individual trees placed on Unity Terrain directly in the Scene view.
Move, rotate, and scale trees using the standard Unity handles. You can also change their prefab or color, duplicate them, remove them, or extract them as GameObjects for further editing.
Tree Tool works with trees placed using the built-in Terrain tools as well as trees created by third-party assets.
Features:
Tree Tool is intended for situations where the standard Terrain Inspector is not precise enough - for example, when you need to adjust a few misplaced trees, refine an important area of the scene, or make targeted changes without repainting the terrain.
Need precise control over the trees already placed on your Unity Terrains? Get Tree Tool together with Mesh to Terrain, Tiny Terrain, and Terrain Quality Manager in the Terrain Essentials Bundle and save $28.99 compared to purchasing the assets separately.