Huge Texture allows you to import and use textures larger than 8192x8192px in Unity.
When importing a texture, Huge Texture splits the texture into pages and saves it as a Texture Array.
Texture Array is combined on the shader side, which does not create extra draw calls and has almost no effect on performance.
When importing a texture, Huge Texture splits the texture into pages and saves it as a Texture Array.
Texture Array is combined on the shader side, which does not create extra draw calls and has almost no effect on performance.
We have released a new version of the Huge Texture asset, which adds support for mip maps.
Changelog:
Added support for mip-maps.
All shaders have been improved.
Fixed automatic check for new versions.
Improved documentation.