Online Maps is a universal multi-platform solution for creating 2D and 3D maps in Unity.
Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry.
Supports a huge number of services for any needs, and has integration with the best Asset Store assets.
It has a powerful API that allows you to do amazing things without modifying the source code of the asset.
Supports visual scripting using Bolt and Playmaker.
All the features to create any map in Unity in one asset.
Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry.
Supports a huge number of services for any needs, and has integration with the best Asset Store assets.
It has a powerful API that allows you to do amazing things without modifying the source code of the asset.
Supports visual scripting using Bolt and Playmaker.
All the features to create any map in Unity in one asset.
We have released a new version of Online Maps asset, in which new features are added and problems found are fixed.
Changelog:
[Buildings] Added ability to ignore height tags.
[Core] Fixed memory leaks.
[Core] Fixed map shift on smooth zoom.
[Drawing API] Added the ability to line follow relief (OnlineMapsDrawingLine.followRelief).
[Key Manager] Added Mapbox.
[Tileset] Added TilesetDrawingElementZTestAlways shader.
[Other] Improved asset folder search in the project.
[Other] Added classes for loading vector tiles.
Important: this is not a final solution, and Online Maps cannot yet display vector tiles.
This is only a small, and very important step in this direction.
But it does provide ways for professionals to do awesome things with vector data.