Online Maps is a universal multi-platform solution for creating 2D and 3D maps in Unity.
Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry.
Supports a huge number of services for any needs, and has integration with the best Asset Store assets.
It has a powerful API that allows you to do amazing things without modifying the source code of the asset.
Supports visual scripting using Bolt and Playmaker.
All the features to create any map in Unity in one asset.
Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry.
Supports a huge number of services for any needs, and has integration with the best Asset Store assets.
It has a powerful API that allows you to do amazing things without modifying the source code of the asset.
Supports visual scripting using Bolt and Playmaker.
All the features to create any map in Unity in one asset.
Online Maps v3.7.11 has been released, in which we have increased the performance and stability of the asset.
Changelog:
[Cache] Fixed the problem that the cache did not trigger the OnAllTilesLoaded event.
[Core] Optimized performance.
[Inspector] Fixed problem with saving version of tiles for Google Maps.
[Interactive Elements] Fixed NullReference exception when adding objects in some cases.
[Log] The log can now display messages on the UI.
[Marker 3D] Fixed the problem that the 3D marker was not displayed in some cases.
[Third-party] Fixed warning when enabling third-party asset integrations.
[Third-party] Easy Touch Connector now supports touch forwarding.
[Third-party] Fixed integration with uContext.
[Tileset] Fixed conversion from world position to coordinates, if zoom has changed in the current frame before.
[Touch Forwarder] Reworked Raw Image Touch Forwarder.
[Traffic] Improved drawing traffic to texture.