Online Maps is a universal multi-platform solution for creating 2D and 3D maps in Unity.
Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry.
Supports a huge number of services for any needs, and has integration with the best Asset Store assets.
It has a powerful API that allows you to do amazing things without modifying the source code of the asset.
Supports visual scripting using Bolt and Playmaker.
All the features to create any map in Unity in one asset.
Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry.
Supports a huge number of services for any needs, and has integration with the best Asset Store assets.
It has a powerful API that allows you to do amazing things without modifying the source code of the asset.
Supports visual scripting using Bolt and Playmaker.
All the features to create any map in Unity in one asset.
New version of the asset with the ability to display Tileset on the UI.
Changelog:
[Core] Map events are now cleared in OnDestroy, instead of OnDisable.
[Core] Static events are no longer cleared at all, so make sure you unsubscribe from them when you disable and/or destroy your scripts.
[Core] Fixed mouse wheel issue when drawing a map using RenderTexture.
[Core] Fixed a rare problem when drawing element and marker do not have a reference to manager.
[Core] Fixed an issue where if a tile was loaded from Resources and then unloaded, it did not load again.
[Core] Fixed problem with redirecting requests through proxies.
[Elevations] Added API to get elevation by coordinate.
[Examples] Added Tileset on UI example scene.
[Examples] Updated FollowGameObject example.
[Limits] Now it uses float zoom.
[Location Service] Fixed marker scale.
[Marker 3D] Fixed saving field size type.
[Marker 3D] Fixed marker positioning in the zoom range 1.00001 - 1.0039.
[Plugins] Added RawImageTouchForwarder, which allows you to control a map drawn using Render Texture on UI. Special thanks to Brian Chasalow.