Online Maps is a universal multi-platform solution for creating 2D and 3D maps in Unity.
Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry.
Supports a huge number of services for any needs, and has integration with the best Asset Store assets.
It has a powerful API that allows you to do amazing things without modifying the source code of the asset.
Supports visual scripting using Bolt and Playmaker.
All the features to create any map in Unity in one asset.
Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry.
Supports a huge number of services for any needs, and has integration with the best Asset Store assets.
It has a powerful API that allows you to do amazing things without modifying the source code of the asset.
Supports visual scripting using Bolt and Playmaker.
All the features to create any map in Unity in one asset.
Changelog:
[Buildings] Requests now use the HTTPS protocol.
[Controls] Fixed map display when it is not in the zero position for Texture Control.
[Core] Fixed initialization of parent zoom levels less than 3.
[Core] Improved loading from Streaming Assets.
[Drawing] Fixed bugs in drawing lines when the whole world is displayed.
[Drawing] Fixed drawing api as overlay for Tileset.
[Elevations] Fixed positioning of objects when Elevation Manager is disabled or the map leaves the elevation range.
[Elevations] Fixed receiving elevation values via API when Elevation Manager is disabled.
[Examples] Impoved FollowGameObject and TilesetOverlayExample.
[Traffic] Fixed display of textures with a question mark when the request returned an empty response.
[Traffic] Added the ability to display traffic from previous zoom levels.